Happy new everybody, Last time I started a topic I had a very basic cel shader release. But thats not the case this time, now we're talking some real kick ass post processing shading with minimal texture corruption.
This a combination of the same technique I introduced last topic with mudlords altered d3d9.dll a long with something a lot of you might have been playing with ENB's enbseries directx 9 shader mod with my altered edge detect effect.txt and color palette to work with enbseries along with mudlords altered d3d9.dll from timeslip.
IMPORTANT:
In the screen-shots I had use super sampling to anti alias the edge effect unless you don't mind jagged black line you should download Riva tuner and use 2x1 or 2x2 super sampling. 4x4 would have the best effect but more than likely would give you low frame rates I use 2x2 with a 640mb 8800 gts.
This time instead of using a shader for the color gradients I took advantage of enb's enbpalette.bmp and created one to mimic the gradients by the bright and dark areas of the game instead of color alone.
Requires Project64 1.7, Rice 6.1.3 video in directx9 (maybe later Ver.) and I would recommend a pixel shader 3 video card.
Installation:
Copy or move all files included to root directory where the emulator main .exe file is located
Dowload:
http://files.filefront.com/cdiddy7+Hybrid+celrar/;12894995;/fileinfo.html














This a combination of the same technique I introduced last topic with mudlords altered d3d9.dll a long with something a lot of you might have been playing with ENB's enbseries directx 9 shader mod with my altered edge detect effect.txt and color palette to work with enbseries along with mudlords altered d3d9.dll from timeslip.
IMPORTANT:
In the screen-shots I had use super sampling to anti alias the edge effect unless you don't mind jagged black line you should download Riva tuner and use 2x1 or 2x2 super sampling. 4x4 would have the best effect but more than likely would give you low frame rates I use 2x2 with a 640mb 8800 gts.



This time instead of using a shader for the color gradients I took advantage of enb's enbpalette.bmp and created one to mimic the gradients by the bright and dark areas of the game instead of color alone.
Requires Project64 1.7, Rice 6.1.3 video in directx9 (maybe later Ver.) and I would recommend a pixel shader 3 video card.
Installation:
Copy or move all files included to root directory where the emulator main .exe file is located
Dowload:
http://files.filefront.com/cdiddy7+Hybrid+celrar/;12894995;/fileinfo.html
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