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  1. [vEX]

    clrmamepro 3.102b Released

    Category: <b>Arcade</b><br><br>• misc: changed the unneeded/wrong placed chd routines a bit • fixed: crash while doing a full integrity on a corrupt chd • fixed: drag'n drop in profiler www mode fails when using a non www ini file :: clrmamepro Official Site :: clrmamepro 3.102b
  2. [vEX]

    CPS3 Emulator 1.0 Released

    Category: <b>Arcade</b><br><br>This is the final version of the CPS3 emulator. It adds transparency effects (not actual transparency, but well it looks like that :) ), although it's not fully understood yet. Fixed palette transformation for flashes, and fadein/outs, now blacks properly fade to...
  3. [vEX]

    Raine 0.50.5 Released

    Category: <b>Arcade</b><br><br>• Fixes pulirula which could not be loaded, and add the long forgoten rotating layer to it - still some video priorities problems, but they would require a priority bitmap to be fixed, and it would be too much trouble to add this to the taito_f2 driver for now...
  4. [vEX]

    Ootake 1.13 Released

    Category: <b>Turbografx 16</b><br><br>- The sprite display processing was improved, and "Fighting Run" came to operate. (I got material information to operate from PC2E author's Mr.Ki. Thanks very much.) - Operation speed & timing of CPU has been elaborately adjusted. In a lot of games, I think...
  5. [vEX]

    Ootake 1.12 Released

    Category: <b>Turbografx 16</b><br><br>- Operation speed & timing of CPU has been elaborately adjusted. In "Cyber Cross", the bug to which the demonstration was not displayed (generated by v1.11) was corrected. - In start of "Dai Makaimura", the bug to which the memory check message was not...
  6. [vEX]

    iDeaS 1.0.1.7 Released *Updated To 1.0.1.7a*

    iDeaS 1.0.1.7 Released Category: <b>Nintendo DS</b><br><br>1.0.1.7a Changelog: There wass a small error in the emulator, it didn't create the file.sav. 1.0.1.7 Changelog: • Fixed a bug in smulwy and smlawy opcode. • Fixed a bug in ldrd and strd opcode. • Fixed a bug in swi opcode. • Fixed a...
  7. [vEX]

    No$gba 2.4c Released

    Category: <b>GameBoy Advance</b><br><br>- web: updated magicflr.zip (with NDS and e-Reader source) (additionally to GBA) - web: uploaded hotmail.htm (hotmail is deleting ALL emails that I am sending) - web: updated ereader.zip package (using new bmp/raw/bin/ori/plus directives) -...
  8. [vEX]

    YAPE 0.75 Released

    Category: <b>Commodore</b><br><br>• support for custom drive ROM images • added parallelized 1541 drive emulation (both types) • optional breakpoint opcode ($F2) • /BREAK command line parameter now accepts hexadecimal addresses (0xADDE) • true drive emulation and high accuracy mode are now the...
  9. [vEX]

    Ootake 1.11 Released

    Category: <b>Turbografx 16</b><br><br>- **<IMPORTANT please read> In almost all the games of TurboGrafx16's "Turbo-Chip", there is a report that is able to play without trouble with Ootake. Please convert it into a correct image file if you use the sucking out machine for Japanese "Hu-Card"...
  10. [vEX]

    CPS3 Emulator Preview 3 Test Released

    Category: <b>Arcade</b><br><br>New features emulated: Palette fadein/out Sean stage special tile compression Proper sprite/tilemap alignment Proper priority handling The CPS3 emulation is almost complete. Only the shadow/blending emulation is missing. There is a preliminary emulation for it...
  11. [vEX]

    Daedalus for PSP R12 Released

    Category: <b>PSP</b><br><br>[!] Fixed issue preventing Goldeneye from being loaded. [!] Fixed dynarec for Goldeneye. [!] Fixed dynarec for Super Smash Bros. [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures. [!] Fix TexRect instructions with negative s/t components...
  12. [vEX]

    Yabause 0.8.5 Released

    Category: <b>Saturn</b><br><br> scsp: - Added functions for dumping individual slots to wav files. scu: - Fixed SCU execution speed sh2: - Added DVDNTL/DVDNTH mirrors - Added overflow interrupt vdp1: - Added function for displaying vdp1 textures for debugging - Other bug fixes...
  13. [vEX]

    MAME GP2X 4.1 Released

    Category: <b>GP2X</b><br><br>Notaz: - Improved the Cyclone M68k core compatibility. E.g. Road Blasters lacked wrapper correct IRQs handling and Indiana Jones needed to know previous PC to emulate the protection chip. - All the games run perfectly now with the standard executable. - The...
  14. [vEX]

    Ootake 1.10 Released

    Category: <b>Turbografx 16</b><br><br>- The processing part related to "Joypad" and "Memory Base 128 (Preservation device put on the market in Japan)" has been improved. In "THE ATLAS", "Super Mahjong Taikai", "Emerald Dragon", and "Linda Cube", etc. it came to be able to save to "Memory Base...
  15. [vEX]

    CPS3 Emulator Preview 2 Test Released

    Category: <b>Arcade</b><br><br>This is a preview version of my CPS3 emulator. Here you can see the current work-in-progress state of the emulation. I've fixed some problems in the emulation: Color palettes seem right now Fullscreen Zoom Sprite Zoom Linescroll The priorities have improved but...
  16. [vEX]

    ColEm-PSP 2.2.1 Released

    Category: <b>PSP</b><br><br>• Initial release :: ColEm-PSP Official Site :: ColEm-PSP 2.2.1
  17. [vEX]

    ScummVM 0.10.0 Released

    Category: <b>Multi System</b><br><br>• Several new engines and thus new games supported:   o Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,   o Cinematique evo 1 engine: Future Wars,   o GOB engine: Bargon Attack, Gobliins 2...
  18. [vEX]

    CPS3 Emulator Preview Test Released

    Category: <b>Arcade</b><br><br>This is a preview version of my CPS3 emulator. Here you can see the current work-in-progress state of the emulation. There are still a lot of missing features to emulate properly so don't report any emulation errors yet. The missing features include (and the...
  19. [vEX]

    Hoxs64 1.0.4.23 Released

    Category: <b>Commodore 64</b><br><br>1) Bug fix to the TAP version 2 reader. The "Giana Sisters" tape file now plays. 2) Adjusted TOD clock to allow the possibility of a TOD Alarm IRQ occurring immediately on a write to the TOD clock. The game "Hammer Fist" now plays. :: Hoxs64 Official Site ...
  20. [vEX]

    fMSX-PSP 3.3.1 Released

    Category: <b>PSP</b><br><br>• Virtual keyboard improvements. The virtual keyboard now requires an external file - 'msx.lyt' in the emulator directory—the file contains keyboard layout information • fMSX updated to version 3.3 • Lots of minor bug fixes (saved games incompatible with saved games...

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