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  1. [vEX]

    Mednafen 0.8.5 Released

    Category: <b>Multi System</b><br><br>Fixed a crashing bug when loading an uncompressed file and using the automatic IPS-patching feature when mmap() is available. PCE, PC-FX: All SCSI CDROM commands are now logged in the debugger's log viewer(when logging is enabled, of course). Added group...
  2. [vEX]

    MAME 0.121 Releases *updated - added MAME Plus! release*

    MAME 0.121 Releases Category: <b>Arcade</b><br><br>MAME: View the full list of changes here. :: MAME Official Site :: MAME 0.121 MAMEUIFX (previously known as MAME32FX): • Updated to MAME 0.121 - MAMEUI 0.120u4 :: MAMEUIFX Official Site :: MAMEUIFX 0.121 MAMEUI (previously known as...
  3. [vEX]

    KiGB 2.04 Released

    Category: <b>Gameboy</b><br><br>This is just a bug fix release. Affecting games are Gameboy Camera (hung up when loading saved data extracted from a real cartridge) and Super Mario Land 3: Wario Land (crashed when meeting the last boss). :: KiGB Official Site :: KiGB 2.04
  4. [vEX]

    Hoxs64 1.0.5.10 Released

    Category: <b>Commodore 64</b><br><br>1.0.5.10: 1) Fixed SounDemon's sid emulation compatibility that was broken in the previous release. 2) Adjusted memory-reset pattern. An optional memory pattern file called c64.ram has been added. The file was sampled and extrapolated from the memory-reset...
  5. [vEX]

    bsnes 0.026 Released

    Category: <b>SNES</b><br><br>Since the last public release, I've completely rewritten the memory mapping and cartridge loading systems. With this, I've added preliminary support for the Broadcast Satellaview (BS-X), however very few BS-X games will run at this time. I've also switched compilers...
  6. [vEX]

    iDeaS 1.0.2.0 beta Released

    Category: <b>Nintendo DS</b><br><br>• Fixed a bug in TEXIMAGE_PARAM register. • Fixed a bug in PLTT_BASE register. • Fixed a bug in VTX_* registers. • Fixed a bug in VRAM Control registers. • Fixed a bug in Affine Extended Draw Mode. • Fixed a bug when select Extended Palettes. • Fixed a bug in...
  7. [vEX]

    PCSX2 0.9.4 fixes

    PCSX2 0.9.4 fixes Released Category: <b>Playstation 2</b><br><br>Just a quick one, now i'm not suffering so badly from post traumatic release disorder, I thought I better just make a note saying to you guys the release builds were updated yesterday (if you didnt realise there was edit's) due to...
  8. [vEX]

    clrmamepro 3.107 Released

    Category: <b>Arcade</b><br><br>• misc: changed WindowToFront method which doesn't falsely stick the window as topmost sometimes • misc: showing warning about crc32= 1/-1 • misc: removed a typo in dir2dat tooltip • misc: added a n64 header xml description (thanks Cue) • misc: www profiler xml...
  9. [vEX]

    PSPSim 1.1.0 Released

    Category: <b>PSP</b><br><br>- IR keyboard support ! - Speed improvement - New speed limiter function - Add option to display fps rate - Now compatible with custom firmwares 3.x and PSP-slim - Add a simple intro splash screen - Option to prevent the blue led to be displayed when L or R are...
  10. [vEX]

    PSP7800 1.1.1 Released

    Category: <b>PSP</b><br><br>The sound was too crappy in this version, so back to previous sound engine with version 1.1.1. :: PSP7800 Official Site :: PSP7800 1.1.1
  11. [vEX]

    Mednafen 0.8.4 Released

    Category: <b>Multi System</b><br><br>This is only the changes since 0.8.4-rc3, for the complete list of changes since the last stable release (0.81) click here. PC-FX: Some RAINBOW registers weren't being reset on emulated system reset. Fixed. PC-FX: Added dummy support for the external bus...
  12. [vEX]

    PSP7800 1.1.0 Released

    Category: <b>PSP</b><br><br>- Display and save thumbnail images for each save state - IR keyboard support (mainly for menu) - Add option to display fps rate - Option to prevent the blue led to be displayed whenL or R are pressed - New psp clock option (it can now run at 133 Mhz) - New speed...
  13. [vEX]

    PCSX2 0.9.4 Released

    Category: <b>Playstation 2</b><br><br>Well ladys and gents, here it is, the brand spanking new PCSX2 0.9.4. We have lots of new stuff for you people to try out, some of the major features included in this release are: - ZeroSPU2 - new SPU2 plugin from zerofrog. It is the most stable SPU2...
  14. [vEX]

    PSPZX81 1.1.0 Released

    Category: <b>PSP</b><br><br>- IR keyboard support ! - Now compatible with custom firmwares 3.x and PSP-slim - New graphics - Display and save thumbnail images for each save state - New render mode (fit height and fit) using GPU - New psp clock option (it can now run at 133 Mhz) - New speed...
  15. [vEX]

    fMSX PSP 3.4.5 Released

    Category: <b>PSP</b><br><br>• MSXMUSIC and MSXAUDIO emulation can now be toggled on and off at any time • FDD (Floppy Disk Drive) activity indicator - displays an icon whenever the virtual floppy drive is busy • Optional (and discouraged) hi-resolution renderer for screen modes 6, 7 and text-80...
  16. [vEX]

    GlideHQ update 4 Released

    Category: <b>Nintendo 64</b><br><br>- Fixed many problems with texture/palette CRC calculation. Almost all hires textures are loaded now. Note: GlideHQ does not support textures in jpeg format. If your hires pack has textures in jpeg, you must convert them all to png. - Fixed texrects alignment...
  17. [vEX]

    Yabause 0.9.1 Released

    Category: <b>Saturn</b><br><br>scsp: - Fixed slot pitch LFO. Amplitude LFO is probably more accurate now too. emulated bios: - Added Backup RAM manager functions. opengl video core: - Fixed a bug with VDP2 2x2 plane size rotation screens. - Optimized tile mode rotation screens - Added support...
  18. [vEX]

    Daedalus for PSP R13 Released

    Category: <b>PSP</b><br><br>[+] Savestate support. [^] Improved dynarec load/store code generation to remove a branch and a couple of instructions. [^] Dynarec now generates much better code for fragments which branch to themselves. [^] Dynarec load/stores through the stack pointer are now much...
  19. [vEX]

    No$gba 2.5b Released

    Category: <b>GameBoy Advance</b><br><br>- nds/3d/debug: vram viewer auto-updates 3d tree view (if any) during emulation - nds/3d/debug: defaults to disable old/slow 3d debugmsg's (instead vram viewer) - nds/3d/mtx: removed v2.5 z-rounding trick, allows to change projection per vtx - nds/3d/mtx...
  20. [vEX]

    MAME GP2X 4.9 Released

    Category: <b>GP2X</b><br><br>- The GP2X F200 compatibility has been fixed. It seems to be a bug in the new firmware 4.0. The 15360 and 33075 Hz sound frequencies don't run (16000 and 32000 Hz frequencies are now used instead). Thanks to Eclipse for his help testing in the F200. - The Z80 C core...

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