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  1. [vEX]

    Hoxs64 1.0.5.8 Released

    Category: <b>Commodore 64</b><br><br>1) Fixed memory write access general protection fault caused by using less than full borders with sprites active around raster line zero. :: Hoxs64 Official Site :: Hoxs64 1.0.5.8
  2. [vEX]

    PSPTHOM 1.1.0 Released

    Category: <b>PSP</b><br><br>- IR keyboard support ! - New speed limiter function - Add option to display fps rate - Now compatible with custom firmwares 3.x and PSP-slim - Add a simple intro splash screen - Option to prevent the blue led to be displayed when L or R are pressed - Support...
  3. [vEX]

    Ootake 1.27 Released

    Category: <b>Turbografx 16</b><br><br>- At the stage beginning screen of "Rainbow Island" and the start demo of "Asuka120%", the bug that the screen display has fallen into disorder (generated from v1.24) was corrected. As a result, I think a similar problem of other games to have been solved...
  4. [vEX]

    GlideHQ update 3 Released

    Category: <b>Nintendo 64</b><br><br>- Fixed crash in Zelda OOT - Fixed an issue with alpha channel of hires textures, which become apparent as a black boarder around texture. Added new option, related to this issue: Use alpha channel fully. When this option is off, 16bit rgba textures will be...
  5. [vEX]

    clrmamepro 3.106c Released

    Category: <b>Arcade</b><br><br>• fixed: fullmerged 'create missing nodump' sometimes selected clone folder :: clrmamepro Official Site :: clrmamepro 3.106c
  6. [vEX]

    Hoxs64 1.0.5.7 Released

    Category: <b>Commodore 64</b><br><br>1) The memory requirement of the Finite Impulse Response (FIR) filters is reduced without compromising sound quality. There is increased performace of the 50.12Hz mode for machines with relatively small L2 caches. 2) Added choice of two 50.12Hz modes. The...
  7. [vEX]

    Hoxs64 1.0.5.6 Released

    Category: <b>Commodore 64</b><br><br>1) Added C64 video speed option for 50Hz and 50.12Hz. :: Hoxs64 Official Site :: Hoxs64 1.0.5.6
  8. [vEX]

    atari++ 1.53 Released

    Category: <b>Atari</b><br><br>- Fixed the ADC command, creates now the proper results in decimal mode even for non-BCD input. - SDL keyboard input is now a bit more careful about the ALT key. Only the left ALT key is now understood as the Atari/InverseVID key. - Improved building on VS8.0. -...
  9. [vEX]

    clrmamepro 3.106b Released

    Category: <b>Arcade</b><br><br>• fixed: fix-missing-rom for full merged sets didn't work correctly • fixed: uncompressed clones scan was broken :: clrmamepro Official Site :: clrmamepro 3.106b
  10. [vEX]

    PSPColem 1.1.0 Released

    Category: <b>PSP</b><br><br>- Display and save thumbnail images for each save state - New graphics - Option to prevent the blue led to be displayed when L or R are pressed - Option to display frame rate :: PSPColem Official Site :: PSPColem 1.1.0
  11. [vEX]

    clrmamepro 3.106a Released

    Category: <b>Arcade</b><br><br>• misc: several updates to the window rendering system (incl. not stealing focus correct minimizing, warnings window only shows issues, etc.) • misc: allowing not existent sampleparents (invaders) :: clrmamepro Official Site :: clrmamepro 3.106a
  12. [vEX]

    MAME 0.120 Releases

    Category: <b>Arcade</b><br><br>MAME: As of this release, I am officially producing a 64-bit native Windows binary along with the usual 32-bit builds to help encourage more testing of the 64-bit native code. For the most part, games run at least as well as the 32-bit versions, and some run...
  13. [vEX]

    bsnes 0.025 Released

    Category: <b>SNES</b><br><br>bsnes is exactly three years old today. I've posted a new version which adds DSP-3 and DSP-4 special chip support. The DSP-3 is used by SD Gundam GX, and the DSP-4 is used by Top Gear 3000. Please note that the DSP-3 is not fully emulated, thusly SD Gundam GX is not...
  14. [vEX]

    Hoxs64 1.0.5.5 Released

    Category: <b>Commodore 64</b><br><br>1) Improved screen saver disablement by responding to WM_SYSCOMMAND instead of changing the system screen saver timeout. :: Hoxs64 Official Site :: Hoxs64 1.0.5.5
  15. [vEX]

    GlideHQ 0.4 Released

    Category: <b>Nintendo 64</b><br><br>This project dedicated to bring you, Glide64 users, various advanced texture enhancements. The author of GlideHQ is famous Hiroshi ‘KoolSmoky’ Morii, well known as an author of 3dfx drivers and tools. I also must thank Rice for his indirect help – most of...
  16. [vEX]

    iDeaS 1.0.1.9 Released

    Category: <b>Nintendo DS</b><br><br>• Added support for Input Plugin. • Added DirectInput Plugin. • Added MultiSample 4x and 2x support. • Fixed bug in Cheats Support. • Fixed bug in SaveState Support. • Fixed bug in Backup files Support. :: iDeaS Official Site :: iDeaS 1.0.1.9
  17. [vEX]

    Hoxs64 1.0.5.4 Released

    Category: <b>Commodore 64</b><br><br>1) Added border size options, "Full, "TV" and "Small". 2) Added show/hide floppy LEDs. 4) Improved handling of video mode changes. :: Hoxs64 Official Site :: Hoxs64 1.0.5.4
  18. [vEX]

    clrmamepro 3.106 Released

    Category: <b>Arcade</b><br><br>• misc: Linux WINE: changed systime convertion to work flawlessly (www profiler) • misc: Linux WINE: launch button bar isn't hidden anymore (but minimized). This increases compatibility and even fixes some MS Windows issues. • misc: Linux WINE: changed warnings...
  19. [vEX]

    MAME GP2X 4.8 Released

    Category: <b>GP2X</b><br><br>- Some GP2X F-100 MK1 consoles do not like the 120hz LCD refresh rate (the screen gets bright). The 120hz mode is only activated now if the VSync option is activated. Thx, damned, for the report. - Other minor optimizations and bug-fixes. - Added a new game: Donkey...
  20. [vEX]

    Hoxs64 1.0.5.3 Released

    Category: <b>Commodore 64</b><br><br>1.0.5.3: 1) Fixed 1541 Auto Attention function broken since v1.0.4.20. The demo "Natural wonders" by Oxyron works again. 1.0.5.2: 1) Fixed slow performance with VBL sync by changing the presentation interval from D3DPRESENT_INTERVAL_DEFAULT to...

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