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  1. Rice

    Is 2xSai worth to implement?

    2xSai is pretty much an algorithm to double the texture size and then apply a smooth filter to it. In theory, as there is no new data added for the texture, there is no real enhancement for the texture. It increases the texture size, and makes each point bolder, could make different filter...
  2. Rice

    4.4.0 shots, OpenGL for nvidia Geforce 256 or better

    It is another nvidia opengl extension implementation for Geforce 256 or better video cards. If your card matches the requirement, this should your best choice. But you can still use TNT combiner and OpenGL 1.2/1.3/1.4 combiners. It has some conflicts with fog. If you have fog enabled, TNT...
  3. Rice

    4.4.0 shots, OpenGL for nvidia TNT or better video cards

    This combiner is Nvidia TNT or better video cards, including most recent geforce2/3/4. It is different from another nvidia opengl extension combiner - the nvidia register combiner for Geforce 256 or better. These two are quite the same if fog is used. When fog is not used, nvidia register...
  4. Rice

    4.4.0 Shots for Opengl 1.2/1.3/1.4

    If you happen to have a better video card, opengl will be usually better than DirectX for you because texture combiner supports multiple texture in each stages, while DirectX supports only 1 texture in each stage, and N64 uses complicate 2 texture combiners in the best games. AFAIK, Nvidia and...
  5. Rice

    4.4.0 Shots for Opengl 1.1

    Opengl 1.1 is as bad as DirectX low end, it only supports very limited combiner modes and only 1 texture. Unfortunately, except nvidia and ATI, most video cards only support OpenGL 1.1.
  6. Rice

    4.4.0 Shots, DirectX low end

    Low end combiner is for old or cheap video cards, or cheap onboard ones. Such video cards support only 1 texture, 1 combiner stages.
  7. Rice

    4.4.0 DirectX highend combiner shots

    High end combiner is for all video cards including nvidia ones. These shots were taken by using geforce 2 MX400. If you have Radeon or new Maxtor, you have get better result because Radeon has three 3 texture combine stages. If your video card supports opengl 1.2/1.3/1.4, you should be able to...
  8. Rice

    4.4.0 shots, DirectX combiner for nvidia video cards TNT or better

    This DirectX combiner is the best available in this plugin. It directly accesses Nvidia graphics card combiner hardware by using 8 DirectX stages. Together with Nvidia opengl extension for TNT and Geforce, It is the best possible emulation of N64 combiner/blender on PC platform and should yield...
  9. Rice

    Rice's Daedalus Plugin 4.4.0

    I believe everyone should be very happy with this new release. DirectX: - Complete New DirectX combiner for Nvidia TNT/TNT2/Geforce2/3/4, result should be much better, comparable to Opengl nvidia extension - A big combiner bug fix for all non-nvidia video cards (missing one combiner stage)...
  10. Rice

    Does my plugin work with any Radeon cards without DirectX z buffer problem?

    Can someone verify this? If you have the problem of Directx z buffer problem with your Radeon, can you go to the control panel and check the w-buffer is enabled for DirectX?
  11. Rice

    Rice's Daedalus plugin 4.3.0 is released

    It is released in 1964 forum Here
  12. Rice

    Rice's Daedalus plugin 4.3.0

    I enjoy to join the party that new plugins are getting released every week, all getting better and better. what's new in this new release. For both OpenGL and DirectX: - Fog fully works - more texture released bug fixes and more speed - Color combiner compiler fixes - Gamma color correction...
  13. Rice

    Rice's Daedalus Plugin 4.2.0 feedback thread

    Response it here.
  14. Rice

    Rice's Daedalus Plugin 4.2.0 is released

    It is released in 1964 forum. Rice's Daedalus 4.2.0
  15. Rice

    Rice's Daedalus Plugin 4.2.0

    I would like to release 4.2.0 in the 1964 forums because I am part of 1964 team and I wish everyone enjors both the 1964 and the new video plugin for 1964. What's new. General: - Fog support in both DirectX and OGL, (with minor problems) - Many texture bug fixes - Alpha blender bug fixes -...
  16. Rice

    Rice's Daedalus 4.1.0 beta1 feedback thread

    Post your response here, and describe your problems and your computer/video card config. I have posted a binary file built for DirectX 8.0a for someone does not have DirectX 8.1 installed, see it at: File for DirectX 8.0a Rice
  17. Rice

    Rice's Daedalus plugin 4.1.0 beta 1

    Hello, guys I would like to release a new beta version 4.1.0 beta 1 as the conclusion of my working on DirectX part of this plugin. After these DirectX combiner fixes, I hope this plugin should work much better for most video cards, not just for Geforce2 anymore. DirectX: (Correction, you...
  18. Rice

    My video plugin crashes my Windows 98SE, not Windows XP!

    Anyone has similar experiences. I have PIII-600, Geforce2 MX400, my video card driver is 28.32 (I guess). The same build (built under Windows XP) will work just fine on Windows XP, but will crash Windows 98SE to blue screen. It could be something related to linked library, video card driver...
  19. Rice

    Rice's Unofficial Daedalus Plugin 4 For DirectX And OpenGL

    ***** This thread is closed ***** ***** A new version of this plugin has been released ***** at Rice's Daedalus 4.1.0 beta1 ========================================== Hello, All. I have been silence for a long time. In this winner break, I have been worked on my unofficial Daedalus plugin...
  20. Rice

    I know it has problems, but any positive feedbacks?

    Besides the bugs and issues reports, anyone has positivie feedbacks to tell that the plugin is making any games running better than before, comparing to other available plugins? Positive feedbacks could encourage anyone may pickup the project.

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