0.7.2 core is unstable at some points and you may see it. If you have the msg like "unknown error, restarts the 1964.exe", you can try to disable link_4KB in the rom option for this rom, and this should help a lot.
We expect feedback on both 1964 and Azimer's new beta audio plugin.
A few guys are mentioning 1964 is quite slow to load or save state, I just like to know how slow it is, like 2 seconds, 3 second, 5 second, or 10 seconds?
I am playing Banjo, and have finished Click Clock Wood, and passed all quiz of Gruntilda. I can not continue because both 1964 and PJ64 crash after opening the 810 notes door.
I guess my problem is caused by using some of the gameshark code during my earlier game play.
Does anyone have a game...
Please read README file and view online help page before asking dummy questions!
Hello, Newbies
When you download 1964 package, a README file is in it. Read it and it will answer many of your questions.
1964 online help page is also very useful and you should read it first before post your...
I can not read text in game, is this game full playable? I wonder if this is my video card problem, or a general problem from Jabo's plugin.
Can someone post a shot with clear text? thx.
We can do it but it takes time. How many people think this feature is very necessary? or you may think 1964 is OK now to support English language only.
Just want to know if anyone can use game save in Paper Mario and Zelda2? Both games are using flashram, I wonder if the flashram is fully working or not.
Ice
I tried the new tr64ogl, it is very slow on my voodoo3 card, I believe 3dfx probably has never done a faster ogl engine for voodoo3.
This is not a complain, but just want you know this.
And it crashes every time I close emulator, may this is also a voodoo 3 only problem.
Post your input plugin problem here, let me see them together
Many people have seen the input plugins problem, that 1964 will crash when you press a key on keyboard.
I have seen this problem before myself, it is really not a bug but Windows OS or DirectX related.
When I saw it, 1964 binary...
I guess we should limit post per threads, to lower the number of posts in each of the hotest thread, like PJ64 beta1 thread or 1964 beta testing thread.
Too many people to access such big threads at the same time (for example, over 90 people are accessing PJ64 beta testing thread which has over...