Last edited:
Does this actually work with Master Quest?
Glide64 will not display the panorama/large backdrop textures as its developers have chosen to remain in the stone age.
Glide64 will not display the panorama/large backdrop textures as its developers have chosen to remain in the stone age.
As Squall said Glide64 will not display the panorama/large backdrop textures and also will not display any of the animated textures.
There are panorama and large backdrop textures in the pack.... It is a limitation of the Glide64 plugin and is one of the only areas Rice Video actually beats in it. This pack does not offer any support for the use of Glide64 anyway.
Yes, Rice Video R73 is the latest.
@Pokemaniacs I haven't being absolutely clear with my answer, there are background textures in the pack, go into the Bazaar and the Bombchu shop, and you will notice they do not load in Glide 64 but do load under Rice Video R30 and above, Glide 64 can load the the background textures in but via a different way, Glide64 requires the backgrounds to be split into multiple textures. From Gonetz himself http://code.google.com/p/glidehqplusglitch64/issues/detail?id=125, The last line on the first commentNow as you see it could of makes it you have to choose one or the other to properly support, now of course you could go split the backgrounds up yourself if you really wanted and I'll offer it as a extra download. If I find anything more to cite from I'll edit this post.
Reason is the texture caching. By default, windows restricts the memory that can be occupied by one process to 1GB. As the decompressed textures in memory will need more than that, the plugin crashes.Both plugins won't load in both emulators with V5, i tried it many times with no succes using the default configuration on both plugins.
Exactly. The texture caching of Rice is still rudimentary. (I think, I also explained it in the plugin configuration option, if you enable hints & hover over the caching option). It still lacks the implementation of on the fly texture compression.I suspect Glide64 can compress texture and it uses only 500MB memory while r73 does not seem to do any compression otherwise why should it use > 1.8GB memory when loading textures.