What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Zelda Ocarina of time Community Retexture Project

OP
death--droid

death--droid

Active member
Moderator
Ok, it is a a lot better then the original but it still looks a bit too blurry and the texture of the wood needs to stand out a little bit more. otherwise great job!
 

squall_leonhart

The Great Gunblade Wielder
just to note, svn's don't limit branching, anyone can take the latest work, create an svn and continue/modify branch etc on their own whim.
 

mode7

New member
Phillip: Not bad but the original is still far too visible. Why not using a fot to recreate the writing instead of just filtering.
Search for "Hylian 64" on google to find the font.

@droid: did you chack cgtextures.com?
 
OP
death--droid

death--droid

Active member
Moderator
@Mode7 yep and didn't find a single one :(
@Phillip you need to make the arrow blend more into the sign. If you have photoshop try dropping the alpha on the layer with it a tiny bit. The fancy stuff would still be good to re-add
 

Phillip

New member
@Phillip you need to make the arrow blend more into the sign. If you have photoshop try dropping the alpha on the layer with it a tiny bit. The fancy stuff would still be good to re-add

Okay I made it blend into the sign and I added back the painted lines.

http://img706.imageshack.us/img706/2360/signqwf.jpg - I realized now this is a different sign than I originally posted but the other one is along the same lines (lettering and texture).

And there's this:

http://img249.imageshack.us/img249/5119/42177558.jpg - new

http://img193.imageshack.us/img193/9852/28451045.jpg -original

It's a bit hard to tell what material is what in the original. To me it looks like two rusty metal doors with either a stone or bare metal sounding the outside (I went with dirty metal). I couldn't find exact handles to match and the doors might not be bright enough. Suggestions are welcome.

EDIT: One more.

http://img268.imageshack.us/img268/6613/93214025.jpg -orginal

http://img532.imageshack.us/img532/9761/newdz.jpg - new

Just noticed the outline in the new. I'll fix and post a new one later.
 
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OP
death--droid

death--droid

Active member
Moderator
@Phillip the sign is a bit better but It could do with some more improvement. What you need to do is try and make the wood and text look as one. Put it simply make the text look burnt or chiseled onto the wood.
Here is a great example on how to do that http://psd.tutsplus.com/tutorials/t...holes-and-a-wanted-sign-into-a-piece-of-wood/ Of course your just after the text part of that tutorial.
Good job with the door but it doesn't really match the original design of the door as it misses key components of the original door.
http://img696.imageshack.us/img696/9852/28451045.jpg

The last one is actually meant to be a mound with a hole in it, you can tell it goes up not down by the way it is shaded.
 

chaoszerox

hires_texture
The last one is actually meant to be a mound with a hole in it, you can tell it goes up not down by the way it is shaded.
A hole where a seed is ment to be planted :naughty:

On a side note I'm thinking of doing some work on the project soon.

@Phillip Keep up the awesome work!@ great to see a new face working on the project =)
 
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Phillip

New member
@Phillip the sign is a bit better but It could do with some more improvement. What you need to do is try and make the wood and text look as one. Put it simply make the text look burnt or chiseled onto the wood.
Here is a great example on how to do that http://psd.tutsplus.com/tutorials/t...holes-and-a-wanted-sign-into-a-piece-of-wood/ Of course your just after the text part of that tutorial.

Thanks. I'll check it out.

Good job with the door but it doesn't really match the original design of the door as it misses key components of the original door.
http://img696.imageshack.us/img696/9852/28451045.jpg

Yeah I was having a hard time finding the right base for that one. I'll see what I can find and give it another shot.

The last one is actually meant to be a mound with a hole in it, you can tell it goes up not down by the way it is shaded.

So make the center appear to sink in, not up as it is now, correct?

@Phillip Keep up the awesome work!@ great to see a new face working on the project =)

Thanks. :)
 

Chieftain459

New member
@Phillip--From working with this texture before, I realize that the entire texture comes from one quarter of the sign. So there's really nothing you can do to avoid some obvious mirroring. However, I would suggest using a less varied base texture--a wood image that is fairly consistent in the coloration and darkness of the grain. It will help make the mirroring less obvious around the middle. Also, I'm thinking you may want to treat the markings around the edges of the sign the same way you did with the text. That's just my suggestion, though.

@Mode--very impressive! Looking forward to the finished product. Have you figured out how to precisely match the camera angle of the original texture?
 

Phillip

New member
@Phillip--From working with this texture before, I realize that the entire texture comes from one quarter of the sign. So there's really nothing you can do to avoid some obvious mirroring. However, I would suggest using a less varied base texture--a wood image that is fairly consistent in the coloration and darkness of the grain. It will help make the mirroring less obvious around the middle. Also, I'm thinking you may want to treat the markings around the edges of the sign the same way you did with the text. That's just my suggestion, though.

Yep you were right. The base texture was just too varied so I switched it out for a plainer one. I also made the outside marks ingraved, like the text, instead of painted strokes.

http://img52.imageshack.us/img52/2140/34301671.jpg
 
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OP
death--droid

death--droid

Active member
Moderator
@Mode7 that is looking absolutely beautiful, Keep up the awesome work!
@Phillip
So make the center appear to sink in, not up as it is now, correct?
At the moment yours appears to go down when it should be going up :p

The text looks a lot better now it looks engraved in but I still prefer your other base texture besides that you have the problem with the middle. You could always try making your own wood texture rather then taking one from a photo.
http://psd.tutsplus.com/tutorials/t...n-photoshop-optimized-for-3d-rendering-basix/ . Of course you wouldn't use the same colours as the tutorial and you wouldn't do the paneling.

But then you might end up finding a better base texture that fits nicely and still has detail like your first one.
Also I think you should keep those strokes as painted :p
 
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dcs78

New member
Wow!

@Mode7 Your Temple scene is looking amazing!!! I cannot wait to see it in game.
 
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xZabuzax

Member

Just a preview wich has stll a lot of flaws

mode7, that scene looks orgasmic!!! can't wait for the finished product (it looks finished to me tho).

Is always nice to see a new project contributor, Phillip is nice to see you helping this amazing project, good job!
 

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