BloodRayne
New member
I'm pretty much working from an 'extreme hi-res' angle, making textures with a maximum of 512x512 pixels and using mostly photosourced material. Working on the characters is harder though since the textures were mapped per pixel; meaning that if you make the textures bigger most of the enemies and baddies lose their texturemapping (hence why I'ld like to remodel them).
As soon as I have workable screenies I'll post them up here.
As soon as I have workable screenies I'll post them up here.