Plisco said:Mario Golf. Specs are below. Background stays black but when you move the character everything is fine until the error shows up:
NeTo said:PS: Question: Is it possible to add an option in the plugin to set 2xSaI only to a limited num of textures?. Games that have menues with a lot of sprites slow down a lot (when showing that menus), when any type of scaling is used.
ingonab said::1964: + Rice's Daedalus 4.6.0
Some feedback:
There's what appears to be an API initialization problem, obvious in "Puyo Puyo Sun 64", in both 4.5.0 and 4.6.0. The intro animation of the ray shooting the sun draws properly or not depending on which ROM was run previously.
"Super Robot Taisen 64" starts with the Bandai logo followed by other credits falling into a blue starfield simulated background. This works correctly in 4.5.0 if "Normal Combiner" is checked. The same does not work with 4.6.0. --The screen remains black the same way as if "Normal Combiner" is not checked in 4.5.0. OpenGL mode for both. DirectX: Higher End Video Card for both plugin versions work partially. --The background starfield sim is missing and the falling logo and text are overly dark. (Bad hardware smoothing? Same thing happens with Jabo's Direct3D 1.4&1.5.)
[Note: Using "Normal Combiner" with 4.5.0 is not a definitive solution as it causes problems elsewhere in the game.]
Textures in "GoldenEye 007" intro are all skewed in 4.6.0.
There seems to be an floating point accuracy bug with 2xSal, in both version (but a little improved in 4.6.0?). 2xSal enhancements tend to create anomalies to textures in a horizontal weaving pattern.
Rice said:
I don't have many Japanese games, if you have them, please test more of them and report the problems. I know many Japanese games were ported from 2D games, and they are using their own way for 2D texture rendering, and this causes problems.
The problem of GE is known, should be fixed in the next release.
You are right, 2xSai tends to create in a horizontal weaving pattern. You can enhance it by applying 2xSai smooth filter (in the drop down menu below). 2xSai is just a texture enhancement filter, not too much I can do with it. The algorithm is from other author.
RJARRRPCGP said:Rice, don't you know about this problem already?
GoldenEye 007 is supposed to have a sky.
GoldenEye 007 has a black sky. The sky is missing!
Can you please check this problem out and have it fixed
in the next release?
Rice said:The problem of GE is known, should be fixed in the next release.
Rice said:There is an option. After you choosing 2xSai, in the option below it you can select "For textRect only".
Twomp said:Almost every time I start a game using Rice Daedalus 4.6 in DirectX Mode my mouse cursor become a yellow rect.
I'm using PJ64 version 1.5 beta 1 on Windows Me.
My system specs:
Athlon XP 1700+
Elsa Gladiac 511 (a GEForce 2 mx 400) without detonator (give me glitch in some games)
Ram 256 MB ddr
Screen resolution 800*600 @32bit
RJARRRPCGP said:You cannot you use a GeForce video card under Windows ME
without Detonators, because Windows versions pre
Windows XP don't include built in support for GeForces.
Only Windows XP+ can use Nvidia video cards without
the Detonator drivers.