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Rice's Daedalus 4.6.0 feedback thread

Rice

Emulator Developer
Before reporting a problem, you should read the Readme.txt (in the same zip file) closely, and have the INI file and the DLL file in the same plugin directory.
 

revl8er

That Damn Good
I would first like to congratulate you on this excellent release of your plugin. I am now able to play Mystical Ninja at a pretty good speed. I haven't had much time to try out too many games, but I would like to ask what the best setting would be to play KI Gold.


My Specs:
Amd Athlon Xp 1200 mhz
256mb ram
Ge Force2 Mx400 128mb

Plugins on 1964
Rice Daedalus 4.6.0
Basic Audio Plugin
Newest Nrage plugin
 
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Rice

Rice

Emulator Developer
Mystic Gohan said:
I would like to ask what the best setting would be to play KI Gold.


Default option of my plugin works just fine for KI Gold. Make sure to have the INI file in your plugin directory. I don't think it matter to use which audio plugin and input plugin.
 

Clements

Active member
Moderator
I'll try to help you iron out all the problems :) All using Direct X (works better).

-1080: Fog missing (thats it)
-Banjo-Kazooie: Pause screen is pixelly (in-game flawless)
-Banjo-Tooie: No shadow (I think) Text displaying area is white. No major graphics problems
-Bomberman Second Attack: Sprites weird, video seems OK
-Bomberman 64: Lots of graphics aren't displayed
-CBFD: Various
-Diddy Kong Racing: Almost perfect, only red skidmarks missing
-Donkey Kong 64: Other than the known unsolvable issues, nothing
-F-Zero X: Menu you see after logo is not right, vehicles are wrongly coloured. Actual backgrounds/courses spot-on
-Goldeneye: Polygons are weird shapes, menus are slurred in places
-Jet Force Gemini: Energy bar missing, pause menu shows same icon, actual video perfect apart from a missing effect when you choose your character
-LoZ: MM: Menus/stuff at beginning flickers. In game video has no probs
-LoZ: OoT: Rupee icon is white, outside Temple of Time background missing, hearts have white around them but I shouldn't have
-Mario Golf: Course is black when playing
-Mario Kart 64: Perfect
-Mickeys Speedway USA: Wheels missing, frame buffer stuff almost shown. No other problems with the 3D.
-MK4: Energy bars missing is the only problem
-MK Trilogy: Slow, but technically excellent
-Mystical Ninja: Sprites have a square border around them (faster than ever though! :) )
-Paper Mario: Superior to Jabos, long distance backgrounds flicker a bit
-Perfect Dark: Screen is squashed, menus are not right yet
-Pilotwings: Slowdowns in menus. (Better than any other plugin :) )
-Pokemon Stadium: Some menus aren't displayed
-Quest 64: Appears too bright, but colours are correct, unlike Jabos.
-Rayman 2: Text not diplayed
-RE2: Works but the graphics have problems
-Starfox: Sea in Corneria is a bit more turbulant than it should be
-SM64: Stars in the select screen are half black, and when you pause the screen goes black (apart from the menu)
Super Smash Bros: Characters are better now sice last version, still not quite right (Kirby mainly)
-Turok1: Walls are not right, map doesn't appear and causes emu to crash
-Turok2: Text in menu slightly wrong, other than that great
-Wave Race: Perfect
-Yoshi's Story: Sprites are huge, but full speed

And thats it, my complete N64 rom collection tested! :) I must say that all games were playable, and most probs were very minor, but were worth pointing out. Good luck with your plugin, not far to go now, just minor probs mainly! :)
 

jack

New member
Hi Rice,

I have tested your plugin extensively and found that version 4.60 is not compatible with Nemu 0.8. The video plugin seems to be causing the input plugin to lose focus, which in turn makes the emulator display an error message and prevents any graphics from showing. I switch video plugins and things return to normal. I believe this problem involves the new full screen mode, similar to Orkin's plugin. I'm not sure about this though.

Also, it seems that more games are suffering from texture misalignment/corruption. Some examples are Mario Kart, Mario64, Smash brothers.
 

milen

New member
LAL , Rice your plugin now works in opengl 1.1 on voodoo3 very good.
Do you change the initialization of opengl or something else, because in previous release i got only black screen and now most of the games are playable ?
 

ScottJC

At your service, dood!
Diddy Kong Racing: is as Clements says but some of the characters appear funny; DirectX Higher end used:p
 
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Rice

Rice

Emulator Developer
Sayargh said:
Diddy Kong Racing: is as Clements says but some of the characters appear funny; DirectX Higher end used:p

It is combiner problem. I think you can use Nvidia TNT combiner for DirectX as you have only a MX400. And you can definitely use NVidia OGL or TNT OGL, your problem will go.
 
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Rice

Rice

Emulator Developer
jack said:
Hi Rice,
it seems that more games are suffering from texture misalignment/corruption. Some examples are Mario Kart, Mario64.

I don't agree with it. Can you post some shots?
 

RJARRRPCGP

The Rocking PC Wiz
2 games tested so far

PC:

Chaintech CT-7AJA2E motherboard,
Athlon T-Bird 900 mhz,
384 MB SDRAM,
GeForce 2 MX200,
SoundBlaster Audio PCI 128,
Maxtor 80 GB UDMA 100 HDD,
Via Hyperion V4.45,
Detonator 43.45,
DirectX 9.0a
and Windows 98 SE

----------------------------------------

Cruis'n USA: OK (no more clipping lines!), but rather slow when steering the car, but still a lot faster than Jabo's GFX.

Perfect Dark: Requires more work than Cruis'n USA:

1. Menus have incorrect colors and flicker a little bit.

2. In game, the gun and Joanna's arm flickers.

3. Wild and flickering colors in the DataDyne facility.

4: Also, the blood is blue!
 
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Dr@mer

Sex And Drugs And Rock 'n Roll
Rice, i configure your plugin as the photo shows, i try to start and
before even the emulation is started the window closes.
With exactly the same configurations in your previous plugin
everything is OK
(I have an Nvidia geforce ti200 and i'm using DirectX 9.0)
Can you help me?
:cry:
 
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Rice

Rice

Emulator Developer
Re: 2 games tested so far

RJARRRPCGP said:

Cruis'n USA: OK (no more clipping lines!), but rather slow when steering the car, but still a lot faster than Jabo's GFX.

Perfect Dark: Requires more work than Cruis'n USA:

1. Menus have incorrect colors and flicker a little bit.

2. In game, the gun and Joanna's arm flickers.

3. Wild and flickering colors in the DataDyne facility.

4: Also, the blood is blue!


RJARRRPCGP

You need to learn how to do screen capture. You should use ALT+PrintScreen instead of only the PrintScreen key. With ALT, you will capture the only active window, not the whole desktop.

You should chop it and convert to JPEG to save other people's internet connection.
 
OP
Rice

Rice

Emulator Developer
Dr@mer said:
Rice, i configure your plugin as the photo shows, i try to start and
before even the emulation is started the window closes.
With exactly the same configurations in your previous plugin
everything is OK
(I have an Nvidia geforce ti200 and i'm using DirectX 9.0)
Can you help me?
:cry:

You did not tell which emulator you were using and which game you were playing, I can only suggest:

If you were using PJ64, I think you can just restart it, it will run at the second time.

And try other games.

And try to use all default options.
 

Dr@mer

Sex And Drugs And Rock 'n Roll
Rice said:
You did not tell which emulator you were using and which game you were playing, I can only suggest:

If you were using PJ64, I think you can just restart it, it will run at the second time.

And try other games.

And try to use all default options.

I have tried this settings with only one game.
Now that i have tried another rom, these settings are working.
Thank you :1964:
 

ocarina plyr

Novice Flash developer
EVA64 problems

sorry about my reply on the old thread, it WILL not happen again.

Yup i still have troubles on EVA64....
i just need some help on this problems.....
still..... the textures or sprites are large on directx (resizing problems) and in opengl, the combiner(maybe?) makes the sprites into a colored block.

when i import save states, some objects are visible, some are not
or overlapping occcurs(object infront becomes object in the back)

im using a Riva TNT2 vcard on default settings, both on opengl and directx with Big textures option disabled...

can you give me some help on this.....
 

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