Despite the problems that continually arise, you are doing great. I would really like to congratulate you. I really wish I could help you along even more.
PS: After see what I have done to the site, does anyone have any suggestions to make it better/cooler. Input would greatly be appreciated. :colgate:
Thats just coz Glide was never made to run in a window (well at least not Glide2x and Glide3x) so thats what causes those errors... as far as i know anyway
UltraHLE and SupraHLE only work in full-screen by default (without wrappers) and when u stop emulation and then start it again it re-initialises glide... but when using Glide64 in PJ64, the emulation continues and the glide still is active, so when u return to full screen it messes up, because glide does not like being tried to be run in a window
Actually, the problem has nothing to do with window switching. (by the way, this only happens with the development version) If you just let it sit for a minute it happens. I'm not sure what's causing it yet, just because I haven't had time to look into it.
Dave, have you thought about an option for "accuracy"? What I mean is to have polygons that are intended to be point sampled, actually be point sampled, and use scanlines to make it look closer to the original?
I'm asking because 2d objects often look worse when they are unncessesarily filtered.