I think Mojo Man was talking about the characters in SSBM, not in SSB. Anyways, for both cases, he could cheat and get the secret characters without needing to spend time on trying to get them.MikeEx said:doesnt project64 come with a built in game geni? just use that, it already has the cheats
Well, it's rather hard at like 2fps with no mempack support to play through a couple of single player games is one sitting just for some textures and the chances of it not hanging during that time are slim to none.Exodia11 said:wait u can;t unlock luigi and jigglypuff in melee?!?!?!?!?!? there like the easiest to get
o the gamecube emu i though he was ripping them from the actual game(on console) lolMojo Man!!! said:Well, it's rather hard at like 2fps with no mempack support to play through a couple of single player games is one sitting just for some textures and the chances of it not hanging during that time are slim to none.
MP3 e o said:Has anybody tried to use .gif files for the character animations?It could give the characters more natural expressions.
Wow, I didn't know about those missing letters. Thx for the report! I'll try to fix it soonpeoman69 said:Can anyone fix these?
Yes, GIFs are not supported by the plugin. Btw, it also reads .jpg for "non-ci" textures.Amon_Knives said:Rice's plugin only reads .png and .bmp
peoman69 (Message #346) said:I found some bugs and i fixed them
Those aren't texture bugs. It looks like you have "Fine texture mapping" enabled.peoman69 said:Another bug found and fixed
Yes, I think it goes for accuracy, but for some reason when you enable "Fine texture mapping", some textures are not aligned properly in SSB.Kolano said:Do you mean "Accurate Texture Mapping" _PM_? I have that enabled too, as I figured I'd go with acuracy.
I found this expaination in Rice's 5.0.0 release readme...
" A new option - Fine texture mapping - to give better texture mapping coordinates"
"- Texture mapping coordinates computation. Texture mapping is more accurate,
block thin lines are almost gone, and text fonts are cleaner for most games"
I'm not sure if Rice patrols these threads, but could he or someone in the know provide an explaination of that option?