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  1. #1
    EmuTalk Member mode7's Avatar
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    N64 Mode7's Mario64 Project

    Hi.

    I'm new here, but i've been watching this forum for quite a while. I was really impressed to what extend it was possible to improve the look of N64 games, especially seeing djipi's or kman's work. So i wanted to try it too. I've never edited N64 textures and i've never done textures either, so i thought i'd better beginn with something easy to learn doing it.

    What i wanted to do:

    And thats the reason i did some Mario 64 retexturing. You could call it cell-shading, but thats not the approach i made. I wanted to find an more organic cartoon look that fits the original game and doesen't make it loke like something completely different. Of course time was also a factor, so the textures a kept quite simple since i did this in three days. I also wanted to redo the textures and not just apply a sharpen or texture filter in Photoshop, although most are still overpaints.

    What is done?What will be done?:

    So far the outside of the castle and the first hall are done. I also made a new skybox but it doesen't seem to tile that good, but this was also the case with the original one. I'm also thinking of replacing the trees, because the ones i use dont fit that good IMO. I haven't done any HUD or letters, because there are quite nice ones avaiable already - perhaps somebody would like to contribute?
    Maybe i'll finish the castle interieur since there are not that much textures used. I don't know if i'll go for the whole game since I started this just for practice and this would take really a long time and i'm not sure if i have it. Perhaps somebody would like to help since this textures are not to hard to make.
    I think i'll release a pack when the castle is completely done, maybe earlier if there's enough interest.

    Update (Jun. 3rd 06)

    I'm now able to release the first pack. The outside of the castle and the whole castle interior are done so far. Some minor textures aren't as well as a piece of the skybox I just discovered later.

    Update (Mar. 12nd 08)

    Bob-Ombs Battlefield is now done. I've done all major textures as well as sprites. Let me know if there are glitches or missing textures. I release this together with the first pack, since I can't tell them apart anymore and the first download has been lost.

    Click here to Download(5,2 MB)

    And some screens:


    Update (Mar. 18nd 08)

    Whomps's Fortress is done now (except the Skybox). Check it out!

    Click here to Download(900 kb)

    And some screens:


    Last edited by MasterPhW; March 2nd, 2011 at 13:17. Reason: Update

  2. #2
    EmuTalk Member klasa's Avatar
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    I have to admit, this looks really good. And I hope you'll do the other levels as well...

  3. #3
    Moderator Clements's Avatar
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    Very professional job. Looks great.

  4. #4
    EmuTalk Member Kerber2k's Avatar
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    Actually this looks like the most original cell shaded project on emutalk. Insperational to say the least. I hope you continue working on this....it will produce enough interest no worries.


  5. #5
    EmuTalk Member zeldafan970's Avatar
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    yes, this looks very promising so please keep it up

  6. #6
    EmuTalk Member
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    I like it too. Good job.

  7. #7
    EmuTalk Member mode7's Avatar
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    BTW: Is there any way to change the colour of the hills before the castle? The texture is the one used for the bridge, so i think it's just inked by the game. Maybe a cheat could change it in the rom itself? Any ideas?

  8. #8
    EmuTalk Member
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    I like it a lot, it's looking awesome, keep it up.

  9. #9
    Administrator & Programmer Danny's Avatar
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    nice work
    Proud Administrator Of Emutalk.net

    * I develop software for: iOS, Android, Mac, Linux & Windows.
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    Want to help EmuTalk? Want us to relive the glory days of old? Ping me, I would love to hear your ideas


  10. #10
    Zelda CelShade Producer
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    awesome

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