If i have missed anyone please pm me.
Also if you would like your real name put along side your user name then just say so.
Terms of Use/Download
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When downloading and using this pack you agree to the following
You will not use any textures for any other purpose then the provided use without the authors permission.
You agree not to remove the Authors.txt from the pack.
You agree to not upload any version of the pack then the one provided this is to try and keep quality control of the pack at the highest possible.
Downloads
V4 Pack (Hosting proved by www.gamelair.com) Download V4 pack"
Upon downloading any of these files you are agreeing to the terms of use/download.
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Pack notes:
Some people have being having crashing problems with the latest pack.
Before reporting a problem please try deleting any duplicate textures.
Here is a small list of what textures are duplicated.
THE LEGEND OF ZELDA#DB033A18#4#0_all.png
THE LEGEND OF ZELDA#0C2E0585#0#2_all.png
THE LEGEND OF ZELDA#3FB7A218#0#2_all.png <--this one is in there 4 times--twice as the original texture. .
Misc downloads.
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Saves for every dungeon in OoT - Packaged by Chaoszerox Emulator Package - Packaged by Chaoszerox
Emulator Package contains the following:
1964 emu version 0.9.9 (much better than 1.0 or 1.1)
1964 video plugin community, Revision 67 (latest, recently updated)
Nrage input with xinput rumble support added (Xbox 360 controller rumble)
When will the next pack be released
The next pack will be released when I decide there is sufficient enough of new content.
Currently completed/partially completed Areas
Code:
Area Location Done? Remaining textures
Kokiri Forest Y --
Kokiri Link's House N Static Background
Kokiri Saria's House N Static Background
Kokiri House of Twins N Static Background
Kokiri Shop N Static Background, shelves, items
Kokiri Mido's House N Static Background
Kokiri Know-it-All Bros. House N Static Background
Kokiri Lost Woods Y --
Kokiri Sacred Forest Meadow Y --
Kokiri Sacred Forest Meadow Grotto N All
Hyrule Field Y --
Hyrule Grottos (wood walls & puddles) N All except water, grass, chest
Hyrule Fairy Fountains (all) Y --
Hyrule Grottos (spider webs) N All except webs
Lon Lon Ranch Main Ranch P House exterior, signs, exterior fences
Lon Lon Ranch Tower P Floor, cows, all wood*
Lon Lon Ranch Stable N Static Background
Lon Lon Ranch House N All
Castle Market Entrance N Static Background
Castle Market Guard House/Poe Hunter's House P All except wood
Castle Market Main N Static Background (young & old)
Castle Market Alleys N Static Backgrounds (3)
Castle Market Temple of Time Entrance N Static Backgrounds (2)
Castle Market Treasure Chest Game N All
Castle Market Bombchu Game N All
Castle Market Shooting Game N All
Castle Market Happy Mask Shop N Static Background, shelves, items
Castle Market Potion Shop N Static Background, shelves, items
Castle Market Bazaar N Static Background, shelves, items
Castle Market Bombchu Shop N Static Background, shelves, items
Castle Market Alley Room 1 (fat woman) N Static Background
Castle Market Alley Room 2 (bearded man) N Static Background
Hyrule Castle Field Y --
Hyrule Castle Courtyard Y --
Temple of Time Main P warp pedistal, sage medallions, columns
Temple of Time Chamber of Sages Y
Kakariko Village P Stair sides, bottom of well, some bricks, roofs, signs
Kakariko Empty House/Potion Shop N Static Background, shelves, items
Kakariko Kid's House/Bazaar N Static Background, shelves, items
Kakariko Adult Talon's House N Static Background
Kakariko House of Skultulla P All except webs*
Kakariko Mayor's House N Static Backgrounds (2)
Kakariko Windmill Hut N All except top walls*
Kakariko Potion Shop 2 (rusted house) N All except steam from pots
Graveyard Main Y --
Graveyard Sun's Song Grotto Y --
Graveyard Hyrule Shield Grotto Y --
Graveyard Dampe's House N Static Background
Graveyard Dampe's Grave N All but floor, bones
Death Mtn Main P Red flag
Death Mtn Grotto (cow) N All
Death Mtn Great Fairy Fountains (all) N All
Death Mtn Crater N All
Goron City P Rope, wood, rugs, Darunia statue, wall holes, fabric
Goron Shop N Static Background, shelves, items
Zora River Y --
Zora Domain Y --
Zora Domain (Ice) Y --
Zora Shop N Static Background, shelves, items
Zora Fountain Y --
Zora Fountain (Ice) Y --
Lake Hylia Main Y --
Lake Hylia Fishing Hole P Grass around side
Lake Hylia Lakeside Laboratory Y --
Gerudo Valley P Wood plank, some stone walls, stone-to-dirt transition, wood pillars
Gerudo Fortress N All except ground
Gerudo Fortress Interior N All
Gerudo Wasteland N All
Gerudo Desert Colossus N All
Sky Day Y --
Sky Dawn Y --
Sky Dusk Y --
Sky Night Y --
Sky Evil/Gray N All
Dungeon Deku Tree Y --
Dungeon Dodongo's Cavern Y --
Dungeon Inside Jabu Jabu's Belly Y --
Dungeon Forest Temple P Almost Finished
Dungeon Fire Temple N All
Dungeon Ice Cavern Y --
Dungeon Water Temple N All except few walls and floor
Dungeon Spirit Temple P Some
Dungeon Shadow Temple N All
HUD Opening Menu Y --
HUD Start/Equipment P Some bottles need remaking to match the new style.
HUD Start/Quest Status P All except Spiritual Stones and the medallions
HUD Start/Map Y
HUD Start/Select Item P A couple are incomplete or need redoing to match the new ones
HUD In-Game Display P Magic meter
Ocarina of Time retexturing development kit
Mode7 created this to have a knowledge and material base for the all retexturers on this project and others.
Among tutorial and tool recommendations it also has links to an extensive library of base textures and a huge collection of reference photoshop files that can show you how a certain texture is made (ordered by area and function)
This Retexture Project has a style that everyone should follow if they wish to contribute here.
This project does not seek to add a wildly different art style to the game, but to refine the original,
keeping the original 'feel' of the game, and adding to what the original developers could not produce due to technical limitations (and money).
Not making major changes to what everything is interpreted as, and trying to refine the original into a new, upgraded version of the original is our goal.
Sometimes there are exceptions were the originals, or parts of them just don't fit, or make sense for where they are, or what they appear to be.
These are the only exceptions, and can be improvised and creatively worked upon, changing the original or part of it to something that makes sense, fits and keeps with the original 'feel'.
In the end it's the project management that determines if the texture makes it into the pack.
Terms of Submission
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When submitting work for the Zelda OOT Community re-texture project you are agreeing to the following.
Artwork submitted isn't permanent, and is subject to replacement by work of higher quality.
We reserve the right to keep any work submitted in the pack.
You reserve the right to have credit for any work submitted by you.
You reserve the right to restrict the use of any work submitted by you to this pack.
If anyone dislikes this please just tell me or if you have a better written version please post it.
Last edited by death--droid : July 31st, 2010 at 14:34.
Wow, I gotta say, I expected a completely different ToT style. However, now I've seen it, I really like it. I hope you all finish this! It's differently stylised compared to the other texture projects I've seen so far, which makes me attracted to this project.
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:: You're always in good company when you're with Tjalian ::
Great! I did not know you had done retexturing too. Very cool.
Hey, I noticed the Button backgrounds have texture overlap a little on the left. I would think making the buttons just a little bit smaller on the canvas would correct this. Just a suggestion.
So, how long has this project been going on? And do you know where Mode7 is?
TTYL,
GITech
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Any activity becomes an art when the doer cares about doing it the best he can.
I did all the skies as I promised long ago.
This was far more work than I expected since they consist of over 450 textures. But it was worth it!
Special thanks go out to microdev for his HiRes-Easer tool.
They are rendered and therefore aligned, so the transitions are really nice to watch.
The resolution is 4096x512 without the top (which is additionally 1024x1024).
So you will need A LOT of Vram (Maybe I'll do a smaller version).
Is there a way to use DXT texture compression with rice? I think this would improve performance a lot.
I consider this as a standalone release for the community project - though I'm working on Zelda atm just for fun.
Concerning Mario: It's not death but I can't be bothered working on it right now.