After
over 4 hours of solid, hard, non-stop work in which very little time was spent correcting things I messed up on, I completely dumped Hyrule market night-time young link version.
It's all very organized inside a PSD, ready to be re-textured, and should be easy to export into the 128 textures it is composed of, by following the layer names (each layer is a texture).
Hyrule city project dumps 0.6 by ChaosZeroX
http://www.mediafire.com/?cf27fbfyxdth6xe
which also contains a lot more dumps for this mini-project.
@kristian Can you release your models so we can help you more easily?
I'd also like to stress this a bit more
I kind of agree. The modeling is very nice, but everything else has a lot of work to be done. We're making the BE LIKE THE ORIGINALS.
One more thing, sometimes the originals themselves are occasionally don't make sense, and you have to use you head to think what SHOULD have been there and will keep most the original feel of the place.
Stuff like the sand really doesn't make any sense to me. I think it would be better if there were some green grass there.
Also the black stuff that foundations the building near the market entrance don't make sense to me here...Try to be a bit creative here.
For the bridge, it needs to match the current one the in the v4 pack, which is fantastic BTW.
I think the widnows on the building need to be more simple, it will look bad (aliased) ingame
Speaking of texture aliasing, your render needs to have 3D anti-aliasing!
Also I think the night version should have less saturation than the day version, as it would in real life lighting.
All the floor patch bricks need to be the same size
P.S. Can't for for DD to release the v5 pack, which he said he needed reminding that he said he was going to release it on the 31st of July 2010

Also I really think we need some kind of statement of the project's style and goal and goals. I think I've said this before, but I don't remember getting any response. Might I suggest this, which I spent some time writing:
Code:
This Retexture Project has a style that everyone should follow if they wish to contribute here.
This project does not seek to add a wildly different art style to the game, but to refine the original,
keeping the original 'feel' of the game, and adding to what the original developers could not produce due to technical limitations (and money).
Not making major changes to what everything is interpreted as, and trying to refine the original into a new, upgraded version of the original is our goal.
Sometimes there are exceptions were the originals, or parts of them just don't fit, or make sense for where they are, or what they appear to be.
These are the only exceptions, and can be improvised and creatively worked upon, changing the original or part of it to something that makes sense, fits and keeps with the original 'feel'.
In the end it's the project management that determines if the texture makes it into the pack.