What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Zelda Ocarina of time Community Retexture Project

OP
death--droid

death--droid

Active member
Moderator
I used 1964 1.1 just fine... It worked well for me... But not as good as Project64. ;)

Anyway... I was playing OoT and I ran into an error when entering the dungeon part of Dagongo's Cavern (Awesome re-texturing work in there. btw) And I got this pop-up error:

"Umm... Where does this block go"

To which my reply (Out loud... :p) was: "Idk, you tell me!! You confused jerk!!"

o_O

Lol....My question is: Is this error going to keep popping up every time I try to go into the Dagongo's Cavern's dungeons? Is it a one time flook?

The only way I could fathom a solution is to use a different plug-in... Probably I would use Jabo's.........

That problem is NOT related to the 1964 Video(Rice Video) plug in, Must be a problem with Project 64.
 

Dragohan

New member
Well whatever it was it was only a one time flook.

All is fine now... But death-droid, did you get a chance to look at the pack concerning the "Inside Jabu-Jabu's belly" texture yet?
 
OP
death--droid

death--droid

Active member
Moderator
Nope not yet, still haven't actually put any n64 emulator back on my comp yet.
 
Last edited:

Treeps

New member
Compliments and sugestions

First of all... Wow, what magnificent project! Can't wait to see the final release. :drool:

Second, my perfeccionism told me to think about the Adult Link appearance. :matrix:
So, here is a screenshot of the game: http://img134.imageshack.us/img134/7312/3linksgame.jpg
And here is a original image: http://img697.imageshack.us/img697/4830/3linksoriginal.jpg
As you guys can see, boots and gloves should have the same color (gloves aren't red), with some little details in red.
The back of the shield isn't made of wood, and the front have some details in screw or something.
His earrings are blue.
The collar of his white shirt have 3 details, instead of 1 (one horizontal and two making an "X").
At last, there's one thing missing: the belt that holds the sheath in his back! Kid Link doesn't have the sheath cause he starts the game without a sword, and I believe (I want to) that the developers of the game forgot to make another texture or something (Kid Link of MM have this belt). But Adult Link doesn't have this problem. He already starts with a sword, and a sheath.

These are my sugestions. And, guys... keep the beautiful job! :party:
 

steftheserb

New member
link has already been retextured and it looks really good so i don't think chaos is going to redo it just because of some belt for a sheath but i may be wrong
 

dartdude6

Mmm... Retextures....
Wow, I haven't been EmuTalk in a while, but I'm happy to see a full retexture of OoT! I didn't think that the N64 emu community still had such a great following! Maybe once this project is finished, somebody could figure out how to make an audio plugin that lets us use the ZREO (Zelda Reorchestrated) music in the OoT game! That would be incredible.

I really want to play through OoT with this pack! Thanks for all the hard work everyone has put into this!
 

steftheserb

New member
ok i was playing around with some textures and i needed to ask is the limit on texture size still 128x as the base texture i have(from mode7's base texture pack thing) is perfect but i did some calculations and if i resized the original texture to 128x then it would fit perfectly. ive tried making the texture smaller but moving it down to the size needed for 64x it looks crap lol so i wonder if it can be used.
btw this texture is a brick pattern and the gaps in the bricks line up with the ones in the original so if this would work it would be amazing.
ps. i know some one used 64x earlier i think it was zeckron.
 

chaoszerox

hires_texture
First of all... Wow, what magnificent project! Can't wait to see the final release. :drool:

Second, my perfeccionism told me to think about the Adult Link appearance. :matrix:
So, here is a screenshot of the game: http://img134.imageshack.us/img134/7312/3linksgame.jpg
And here is a original image: http://img697.imageshack.us/img697/4830/3linksoriginal.jpg
As you guys can see, boots and gloves should have the same color (gloves aren't red), with some little details in red.
The back of the shield isn't made of wood, and the front have some details in screw or something.
His earrings are blue.
The collar of his white shirt have 3 details, instead of 1 (one horizontal and two making an "X").
At last, there's one thing missing: the belt that holds the sheath in his back! Kid Link doesn't have the sheath cause he starts the game without a sword, and I believe (I want to) that the developers of the game forgot to make another texture or something (Kid Link of MM have this belt). But Adult Link doesn't have this problem. He already starts with a sword, and a sheath.

These are my sugestions. And, guys... keep the beautiful job! :party:
I really think DD needs to post this somewhere on the first page, maybe not using my wording but something similar.

This re-texture project is to take the original textures and add detail to them, which is not making changes like changing wood to stone, significant adjustments to colorization, lightness, contrast of the textures compared to the originals. Simply taking the original textures and adding detail to them, sometimes detail that can't even be expressed in such a small texture. A good example of this is sand. Mind you these limitations CAN be exceeded under generally accepted circumstances. (mostly DD's approval :p)
 
Last edited:

steftheserb

New member
oh shit i just went to try the textures and i get the same problems as before even though i redownloaded chaos' version off mediafire and i have no idea what to do.
 

AaronLite

New member
I actually think making changes to saturation and design changes based on the art should be acceptable. I really think it would look better as well.

Just saying my opinion.

Here is a smaller, thicker earring. Also purplish. Maybe could be just a tiny bit less thick though and a bit brighter

EDIT: made the earring better, looks good in lighted and dark areas now. =p

http://i31.photobucket.com/albums/c356/CoolGuitar/earring.jpg
 
Last edited:

Chieftain459

New member
Back from the holidays... and after reading through the last several pages of posts, I really think I need to say a few things:

1) I need to take back something I mentioned in one of my last posts--I said at the time that progress had slowed back to a normal pace. It appears this isn't the case, and I realize that I myself am partially to blame for that. Progress, as it were, seems to have halted.

2) Instead, while our effort HAD been dedicated to pushing barriers and limits, and getting things done, it looks like we're all in a mood to sit around and talk/discuss/argue about trivial things--things that can be worried about later. I don't suppose many people who are consistent contributors (chaos, stef, etc.) remember when mode7 was in-charge, but his philosophy was to knock out as much as possible, then refine later. I preferred this approach--it left each contributor under less pressure and less stress, more free to just do the work, and then refine the whole thing after others had had a chance to experience the whole area (not just screenshots).

3) Distractions have become abundant. I'm not sure why--maybe the massive surge in contributions and progress garnered a lot of attention from others, or maybe everyone thought now was the best time to ask their pent-up questions, since there was plenty of activity on the thread... but I have to admit, there is a TON of distracting banter about technical issues that could be answered elsewhere--especially the stuff that has NOTHING to do with the retexture project. I also have noticed a number of relatively dumb questions, or questions that can be answered by simply doing some independent research, without troubling others with stupid questions. That said, I really wish/recommend that we separate ourselves from that sort of attention for the time being.

With these thoughts in mind, I'd like to bring up an old topic--one that I know some people opposed in the past, but that I think is still a viable option:
Create a stand-alone area where those of us who regularly work on this project can focus on the job itself--I don't mean another thread, or forum, or anything of the sort. I know that Google offers something I think would be great for our collaborative effort--Google Groups would allow us to continue our discussions in a similar fashion to what we have here, in addition to us maintaining a knowledge base, uploading files within the group, and other features I think would be very useful.

In addition, we can set our own discussions about the project separate from what goes on here... so we can use this thread to inform the public of new releases/updates, and handle questions and whatnot in this forum.

I know death--droid was against a similar idea when it was brought up a few months ago (unless I'm mistaken, sorry if that's the case). In either case, I'd like to propose that I set up and maintain something along these lines (we can, of course, discuss and make a decision), and work with death--droid to oversee things between the two locations. I say this because I think this is something I can better handle with my current workload. And, when I finish with the Water Temple (probably early 2010), I'll bow-out of the actual retexturing until I can find a better time to get involved directly with the art again.

OK, so my post ran a little long. Sorry for the extra reading, but I did need to get that all off my chest. Any thoughts?
 

chaoszerox

hires_texture
flag/marker texture V2

Screenshot - Original
http://i239.photobucket.com/albums/ff70/num1narutofan/original-9.jpg

Screenshot - Version 2
http://i239.photobucket.com/albums/ff70/num1narutofan/version2-4.jpg
-------------------------
actual texture - Original
http://i239.photobucket.com/albums/ff70/num1narutofan/original-7.png

actual texture - Version 2
http://i239.photobucket.com/albums/ff70/num1narutofan/v4quarter.png

This is my base texture
http://www.cgtextures.com/texview.php?id=14660&PHPSESSID=e3e4d65202b7665c12df2441d76d6341

I used a 1/4th size version to avoid aliasing problems that occur at higher resolutions for this texture.

Edit:
@AaronLite the original earring was a de-saturated texture(no color)
 
Last edited:

AaronLite

New member
I have adjusted the earring slightly more, also the earring goes dark and light depending on the lighting. it's nice.

But uh... I'm just going to release all my link textures together seperate from this project sometime. I'd rather concentrate on making it look good like the art. rather than sticking to the exact textures that are in game.

Anyways, good luck with the textures guys. ^^
 

Dragohan

New member
@chaoszerox: Your new flag texture is 10x better than the one you posted earlier a couple pages back. Keep up the awesome work! ^^
 
OP
death--droid

death--droid

Active member
Moderator
@Chieftain459 i stand by what i said before tho i think that was about using Google Code not google groups, anyway Google groups is horrible and i would never personally use it.
Plus i would prefer everything to remain in one single topic.

@Choaszerox i like that version a lot more then the other one, Its perfect!
 

Dragohan

New member
@death--droid: The Shadow Medallion texture for the title screen when loading a saved game is missing... (I looked for it in the pack but only 5 of them are there.)
 
Last edited:

Top