Death--Droid, PM received with all your screenshots of configurations. Thanks very much for taking the time to do that, greatly appreciated.
Changed all my settings to match yours, didn't fix the problem of not dumping/loading that specific texture I mentioned earlier but it actually fixed about 95% of the problems I've been having with flickering polygons. Skyboxes are mapped with no errors now (had minor issues before), Hyrule field and Lake Hylia have zero flicker, but strangely flicker in the fish pond is about 3X worse than it was before.
At first I thought this was caused by the textures I've created, being different from the others. This may still be true, but it's strange cuz in the fish pond I get bad flickering even on those textures that I didn't create, like the walls. I'll experiment with it some more later. But either way, thank you!!!
Chieftain, yeah you see what I'm talking about now huh? I know diddly about how the plugin makes use of textures, calling them, replacing them, dumping them, etc etc.
But it seems to me that the ones we're having problems with (in this case, the wrist-part of Link's glove) must be in some other format than 99% of the rest of the textures in the game. SOMETHING is different about them and the plugin just doesn't know how to handle it. My theory is that the plugin is not designed to handle them b/c there are so few of them in the game. Perhaps just a tiny little oversight when it was built.
KoolSmoky, thanks for the info and referencing that post I appreciate it. Unfortunately at this time everything matches up perfectly with the requirements (like Chieftain witnessed, Dijpi even had this particular texture/file but the plugin won't load it on his end either). I use PJ64, switched to 1964 to try it too. No luck.
Oh well, moving on. I have to stop sweating the small stuff.