Let's try the ice blocks again. Please keep in mind that the original is 4 square ice blocks, so I have to keep close to that. Added some frosties and graininess to them:
Also, the floor in the third screenshot seems to be lacking a little depth - keep in mind that I don't remember what the original looked like.
Yeah, believe it or not I spent the most time on that one single texture and there's not much to show for it! This is the part where the floor is semi-clear, and there's a water river running underneath it. A pretty cool effect in-game, that you can't really capture in still screenshots. I went through about 25 or 30 different versions on that one particular, just b/c I kept trying to add depth to the texture yet still clearly see the river running beneath the ice. My final conclusion was that less is more b/c the game uses some funky type of transparency equation that I don't really understand.
I won't get too lengthy with the explanation, but here's the basics: the game normalizes the ice texutre, then sets the level of transparency based upon the overall sum of white pixels. That may not be a good explanation, but as an example I did a few experiments: one of which involved a solid white texture which you would think would be 100% opaque. Nope, it turned out to be about 50% opaque. Many more experiments later I discovered that the game uses some type of algorithm to "average" the texture to come up with an ultimate transparency percentage. It's based off the total number of white pixels, contrast between different colors of pixels, and a few other things I really don't understand.
So in short: there's a lot going on with that clear ice floor than meets the eye
EDIT: Until Lewa mentioned it I didn't even notice we'd reached 100 pages. Congratulations everyone!!!
