What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Zelda Ocarina of time Community Retexture Project

lewa

New member
@Zeckron: Thanks.

@death--droid:
Okay, I can understand the drop shadow being too strong/concentrated. What do you suggest for the eyelashes, though? pointy? Make it look more like part of the metal?

Oh, and here's a better version of the potion shop sign I did (looks more like cloth, especially): http://www.mediafire.com/?j5trjmkjtyz
 
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Zeckron

New member
Moving on - Ice Cavern

Until any other corrections are requested for the fairy fountains, I'll be moving on to the Ice Cavern.

Pretty excited about it, this will be the largest pack I'll be making to date (I think). Have already got one of the main wall textures done, and it's pretty cool; will upload a screenshot when I'm off work.

Progress will be slow this week, sorry. Have family visiting so I won't have much free time.
 
OP
death--droid

death--droid

Active member
Moderator
@Zeckron Never mind about it i fixed it up myself.The problem was you hadn't replaced one of the sparkly textures from the game.
@Lewa Yeah you should try making them more pointy and make it look more like its part of the metal would be nice to see how it looks.
Also good job with the sign buuut was there originally text on it if there was was it english or hylian.
 

KrazyTrumpeter

New member
your version of the rom might use a different ID.

I have 3 instances of "THE LEGEND OF ZELDA" in the ini, one of which matched the string of numbers/letters in the fix you posted. I tried putting the settings under all three, and one at a time, but no dice. Anything else specific I should look for?

Also, the Fairy Fountains look GREAT! Really cool effects.
 

squall_leonhart

The Great Gunblade Wielder
I have 3 instances of "THE LEGEND OF ZELDA" in the ini, one of which matched the string of numbers/letters in the fix you posted. I tried putting the settings under all three, and one at a time, but no dice. Anything else specific I should look for?

Also, the Fairy Fountains look GREAT! Really cool effects.


It could just be a issue with Rice Video, the newer versions broke the frame buffer effects for newer GFX cards.
 

lewa

New member
@death--droid: I think it was originally Hylian. Wasn't readable or traceable, though. I'll try redoing it with Hylian. Sweet, look what I found: http://www.zeldalegends.net/index.php?n=fonts

Wow. That font is awesome. I typed "potions" and got this:
THE_LEGEND_OF_ZELDA_7FB99839_0_2_all.png
 

Zeckron

New member
Ice Cavern Update - Screenshots

I think I'm about halfway done with the Ice Cavern. I've gotta say, this has been my favorite area to work on so far. It really lends itself to awesome visual effects that seem foolishly 3D.

Here's my favorite one. It's the ice walls in the main area of the cavern. I spent a lot of time tinkering with this one until I came out with exactly what I was going for: an ethereal back-lit cave carved into a glacier. I've seen some pics and videos of caves that were carved into solid ice glaciers by streams and rivers, and they're magical looking. That's what I was going for here, and I accomplished my goal.

The texture is truly stunning in-game. Shiny, glossy, with an ominous glow behind them. They're at 32X original size, b/c going any lower seriously killed the glossy sheen when the camera is moving.



A few others:

 

lewa

New member
Zeckron, those floors and walls looks absolutely stunning. I simply can't wait to see it in-game. Awesome that you wre able to use a sheeny effect.

This is probably the hardest retexture I've done. Is turning out pretty well, too. Suggestions please:
moon_block1.png


This is a 1024x1024 texture.
 

Zeckron

New member
Looking good Lewa!

I can't remember the fire temple that well so these suggestions may not be valid since I don't recall the original too well:
1)My usual thing - roughen it up. However, I kinda like the nice smoothness to it. Combined with the shading, it looks as though it was carefully handcarved from solid rock! So that's pretty cool too.
2)Make the gerudo symbol a little bigger. Again, this could be a moot point if you have it the same size as the original.

The shading on the symbol itself, and the relief is very stunning! Very nice work!! It shows that you spent a lot of time on it.
 

lewa

New member
Thanks :D Yeah I did spend some time on it. Was hard since I had to make it have the perfect alpha values.

1: I think the original looked smooth. But had a bit more contrast (looked almost like watyer, though). I don't know, Any second opinions?
2: Yeah, it's the smae size as original. I beleive this is the same texture used ifor the moon block in all the temples.

And yeah, the fire temple is very forgettable for some reason.
 
OP
death--droid

death--droid

Active member
Moderator
@Zeckron The ice cavern is looking really nice at the moment but on the second screen shot the floor looks as if its glass :p
@Lewa The block looks quite nice, good job on that i would say that the symbol needs to be a bit larger but then if its the same size as the original then never mind about that :p
 

lewa

New member
Whoo, page 100!

@death--droid: Yes, it's the exact size of the original. I would have liked it bigger, but I didn't take the liberty of doing so.

@Zeckron: I agree with death-droid somewhat. Maybe add a bit more of a frosty look to it, and it will look a lot less glass-like. Also, the floor in the third screenshot seems to be lacking a little depth - keep in mind that I don't remember what the original looked like. Stunning work overall.
 

Zeckron

New member
Let's try the ice blocks again. Please keep in mind that the original is 4 square ice blocks, so I have to keep close to that. Added some frosties and graininess to them:



Also, the floor in the third screenshot seems to be lacking a little depth - keep in mind that I don't remember what the original looked like.

Yeah, believe it or not I spent the most time on that one single texture and there's not much to show for it! This is the part where the floor is semi-clear, and there's a water river running underneath it. A pretty cool effect in-game, that you can't really capture in still screenshots. I went through about 25 or 30 different versions on that one particular, just b/c I kept trying to add depth to the texture yet still clearly see the river running beneath the ice. My final conclusion was that less is more b/c the game uses some funky type of transparency equation that I don't really understand.

I won't get too lengthy with the explanation, but here's the basics: the game normalizes the ice texutre, then sets the level of transparency based upon the overall sum of white pixels. That may not be a good explanation, but as an example I did a few experiments: one of which involved a solid white texture which you would think would be 100% opaque. Nope, it turned out to be about 50% opaque. Many more experiments later I discovered that the game uses some type of algorithm to "average" the texture to come up with an ultimate transparency percentage. It's based off the total number of white pixels, contrast between different colors of pixels, and a few other things I really don't understand.

So in short: there's a lot going on with that clear ice floor than meets the eye :)

EDIT: Until Lewa mentioned it I didn't even notice we'd reached 100 pages. Congratulations everyone!!! :)
 
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lewa

New member
@Zeckron:
Looks really really good. I know, I had the same transparency problems with the moon block (is it called a gerudo symbol?). I'm sure it still looks really good, especially with the river underneath.

ACtually the first time I did the moon block it was a complete fail. For the same reason you just explained, actually. But anyways, I'm rambling.

STOP.
Hammer time:
THE_LEGEND_OF_ZELDA_F0DB744F_0_3_all.png

Sorry, couldn't help myself. I'll keep the rest in packs.
Edit: Wow. Crooked handle :blink: That's hy I should release in packs. I use it in-game long enough to notice the errors.
 
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OP
death--droid

death--droid

Active member
Moderator
@Zeckron Good job now looks a lot more like ice :p
@Lewa Good job on the hammer, suppose I better wait since its crooked before putting it in the pack.
 

cerebus5

New member
Wow zeckron the ice textures are amazing. This is going to be one of the game's highlights. I remember in Z:TP the ice temple was also gorgeous
 

squall_leonhart

The Great Gunblade Wielder
Just attacking some of the folder arrangements

THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#7ADB99C8#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#7CC5EB0A#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#08CD3F9A#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#75AD07D8#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#03705B86#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#8700F944#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#A0BD7477#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#B7ECD9D6#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#C4C4D9C4#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#C95A2EE3#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#CCFD6DF4#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#CD0624AA#0#3_all.png
THE LEGEND OF ZELDA\Hud\Inventory Icons\Equipment\THE LEGEND OF ZELDA#E18CFF59#0#3_all.png

and

THE LEGEND OF ZELDA\Hud\Quest Status\Heart Pieces\
THE LEGEND OF ZELDA\Hud\Quest Status\Medallions\
THE LEGEND OF ZELDA\Hud\Quest Status\Notes\
THE LEGEND OF ZELDA\Hud\Quest Status\Spriritual Stones\

good idea?
 

Phillip

New member
Very nice, Lewa (block and hammer).

Also, nice job on the ice cavern, Zeckron. I don't remember the original ice cavern textures but that's looking good to me.
 

lewa

New member
Thanks for compliments.

@death-droid: Okay, I'll re-upload it once fixed. Will include some other stuff I did recently but didn't post (trying to remember what, though...).

@squall: Looks good. There's only on png for the notes, though, but we could include the C-buttons and A button in there (the ones in the quest status area).

The ice temple in TP was awesome, because the whole soup thing was hilarious. Highlight of game. Those kinda funny additives are part of what makes OOT better than TP though, since OOT has so many. That and side quests. But anyway.
 

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