chaoszerox
hires_texture
I think in 99% of cases 16x is the max anything should be, and depending entirely on the texture, such as if it has aliasing problems, you might want to use 8x.
@DD any hope of adding anti-aliasing support into OpenGL?
I can force anit-aliasing with nvidia control panel though
@turpinator here's a tip, if you walk close to a wall an the face the camera away from the wall you can get nice close-ups of link
with turpinator's 16x shield I get very little to no aliasing problems. I run the game 1152x864 windowed and 1600x1200 fullscreen
@mode The game Crysis is known for it's very high texture resolution
P.S. What resolution are you all running the game normally at? I get texture aliasing problems at low resolutions, not nearly as much in normal or high resolutions
@DD any hope of adding anti-aliasing support into OpenGL?
I can force anit-aliasing with nvidia control panel though
@turpinator here's a tip, if you walk close to a wall an the face the camera away from the wall you can get nice close-ups of link
with turpinator's 16x shield I get very little to no aliasing problems. I run the game 1152x864 windowed and 1600x1200 fullscreen
@mode The game Crysis is known for it's very high texture resolution
P.S. What resolution are you all running the game normally at? I get texture aliasing problems at low resolutions, not nearly as much in normal or high resolutions
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