Any reason my "Press Start" is so hideous with the v7 pack?
Also, real quick, out of 4239 PNG files in the v7 pack only 4020 are actually being cached. I can provide a list of the PNG files that fail to cache to whoever would find it helpful. A lot of them are in the Fish Pond, Forest Temple, Hylia Laboratory, and more.
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Also, not sure why but some of the interiors either aren't loading for me completely, or they have this grid effect. I'm using Project64 2.3.2.202 with RiceVideo 0.4.4 RELEASE. I've tried deleting the cache file and having it rebuild it but it seems to keep having the same issues.
C is missing from certain instructional menus
So is A, and i'm not sure what other ones
Some hanging vines in Deku Tree are not present, looks like it loads a different texture, THE LEGEND OF ZELDA#E2332BBF#0#2_all.png
Map menu is missing icons for floor levels. In addition, the "Inside Jabu Jabu's Belly" is wrong
Save Game screen is missing the texture
What's going on with the tops of these trees?
So, what I'm attempting to do currently is use powershell to compare and combine a few texture packs into one major one that's more complete. The v7 pack is a great starting point, but having just completed the Deku Tree and left Kokiri Forest, there are already over 1000 textures dumped. I'm having powershell compare file names of the dumped textures to the names of textures in Federelli's pack. If it finds a match, it copies in the texture from Federelli's pack. So far, this has corrected a number of the issues I've identified above, though not all. The only real way to do this thoroughly would be to complete the game and comb through the majority of areas to see everything that's dumped.
Here are a few examples