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Zelda Master Quest - all discussion here please

alexa999

Banned
Re: Specs

EMu-LoRd said:
First, the Readme that came with the ROM clearly states the following:

CRAZY NATION PRESENTS
- ----------------------------------- -
The Legend of Zelda: Ocarina of Time Master Quest
a.k.a. URA ZELDA
- ----------------------------------- -

Date ....................... 03 May 2003
Supplier .................. CZN TEAM
Platform .................. N64
Region .................... PAL60 or NTSC???
Format .................... V64
Book ....................... Lisa-Loup et le Conteur

Second, I can't remember the name of the zip file I downloaded.

Third, the size of my ROM is exactly 256 MBits (32 MB).


I only got two error messages in the whole game. One in the Fishing Pond, and one near the ending.

Who the heck is "CRAZY NATION"? I bet they never even beat it before they released it! *sigh* Lazy, Soooooooooo Lazy. :angry:
 

ShadowFX

Guardian
ceedj said:
I have tried this 4 times. Protect Memory, Check Memory and Cache, Change Memory and Cache, and Check memory advance. Meaning I changed the setting, reloaded the rom, loaded from the native save, beat the end of the game FOUR TIMES. The upside? I got REAL good shooting arrows without Navi. Other than that, the game simply hangs with the same error everytime. Someone else can try Default, None and Cache; I'm tired of rebooting the machine.

I don't think anyone is being dismissive, but Smiff is generally THE authority on things like this, so if he says it's a bad dump, it's probably a bad dump.

Personally at this point, I couldn't care less. The game is PERFECT otherwise, so if it peters out after I beat it, oh well. Thanks to everyone for the help - time to go enjoy the sunshine today!
Well.... I've tried None, Cache and Default, and it gives the same results --> crashing or an error message.

Now there's only one question remaining: does the Good dump exist?
 
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nephalim

Psychic Vampire
There is only ONE dump. That is, unless there is some "hacked" version floating around. If the file name was what was listed earlier, that is THE dump you have.

If the game freezes during the end anyway, who cares? The point of MQ is for the remixed dungeons. It can come packaged with a savestate at Ganon so you could beat the game as a worst case scenario.

Anyway, I already listed the MANY possibilities of what could be done to fix it. An emu author can probably easily look at what's happening and make a hack to allow it to play, so even if it IS a "bad" (meaning that it won't run on a real N64 in this case) ROM, that STILL doesn't mean the end of the story.

Sometimes errors get saved in the native states as well, so that COULD be a possibility, but a rare one.

I think the absolute #1 thing would be to pop this game into a REAL N64 (which can be done, an IPS patch was included,) and see what happens then. If that doesn't work, if someone wants to play through the WHOLE game on an N64 to ensure it doesn't work that would be #2.

If it doesn't work on a real N64, then it's a "bad" ROM, meaning the version that was leaked from Nintendo was some beta (which seems highly unlikely to me) and never ran properly on an N64. In which case, an emulator coding hack, or POSSIBLY a change in settings or a straight up memory patch hack etc. could fix the problem.

Even if Smiff thinks it's a bad ROM (which I disagree with at this time, even though by bad ROM in this case it doesn't mean the same thing as bad ROM in any real released game,) that doesn't mean it can't be worked around, as this is THE one and only ROM, so i'm sure it'll be a top priority of EMU writers to get it working.


I am attaching a native save for OoT, perfect save, right at the bottom of the Tower, for anyone who wants to finish the game on OoT. The game is exactly the same from the point you start climbing the tower. (Please ignore the offensive character names.) The first one is the one you want.
 
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alexa999

Banned
alexa999 said:
Someone should try beating the game on the gamecube.

Someone has to do this!!! <img src=http://www.emutalk.net/attachment.php?s=&postid=138452>
(What the guy with the sign is pointing to.):doh:
 

Trotterwatch

New member
Someone should try beating the game on the gamecube.

Yes because there is a well recognised way to burn Gamecube CDs :) btw the generally concensus seems to be that the GC version is not run through an Emulator but was recompiled in such a way as to make it run on the GC.

May not have gotten that exactly right though.
 
Trotterwatch said:


Yes because there is a well recognised way to burn Gamecube CDs :) btw the generally concensus seems to be that the GC version is not run through an Emulator but was recompiled in such a way as to make it run on the GC.

May not have gotten that exactly right though.


First things first the Gamecube (AKA: GCN) uses mini DVD disc Not CD (because a full size CD only stores 700MB and a GCN disc can store up to 1.5GB).
And I still think the GCN disc contains 2 recompiled ROM image's (Zelda Oot 1.4 & Zelda MQ) and a EMU, because on the GCN there are some slowdowns in the game and some video is not rendered the same as the N64 versions (e.g. after you beat the Water Temple and go to Kakariko Village when the cutscene plays right when the Shadow Spirit escapes the Well the GFX is more blended in the GCN version (I mean the Shadow Spirit's trail)). And also the reason I think it's running on a GCN EMU is because of how the C buttons act on the GCN (e.g. X, Y, Z and the C stick act as C up, C down, C left and C right), but on a N64 EMU they act the same as all the other Zelda games (Note: it is possible to assign two or more buttons to a singel function).
But I may be wrong(!)
 

CLSugarman

New member
wow, haven't posted in over months. ah, the nostalgia. anyway. the game is definitely a GCN version. i noticed one, the color of the sword button is red instead of blue, two, the icon during a text dialog box are green now, and third (most obvious), the girl on top of the shop in Kokiri Forest teaches Link L-Targeting not Z-Targeting. Lens flare is there. And by the way, having an exactly 32MB file doesn't mean you have a good ROM, it just means you don't have an incomplete file. the sound cracks only because you are probably using Azimer's and have Audio fix enabled. Disable it and you'll see what i mean. if it doesn't work, put up the buffer. (it worked for me). another difference was when you put your (well Link's) name. you are allowed more characters and the font is different. (pretty observant huh?) as for the UltraHLE Zelda ending fix (yeah, i remember that. waaaay back!) it was for after the game was over and the ending sequence was showing. i think it froze (or gave an error) when the gorons were dancing around a campfire. it doesn't seem to be the same position as ppl are describing (talking to Zelda). and the little icon from OoT in the top left is gone now. and last, the equipment screen, doesn't work again :(. the same bugs from OoT are still here (light from objects appearing in front of other objects, the slingshot bug) anyway, Master Quest YAY! :D
 

NeTo

Emu_64 HiP Coder
Hacktarux said:
In the normal zelda there is a nintendo64 logo turning over after the console has boot. When you run this version in pj64, there isn't any logo at the beginning, but when i have run it on mupen64 using tr64 plugin, i can see the last frame of the logo part during a very brief instant and then the game start. In the normal zelda the sound frequency is initialized to 32000 while in this version it seems to not be initialized at all.. (it totally messed up my sound plugin). I guess the n64 logo has been cut manually by hacking the rom or something similar and now it skips the initialization part.. Well it's a guess like another.

I don't know how the cheats in pj64 are working, maybe you're able to use them to set the frequency ?

I think that's more close to what is causing the sound cracks in the game.
 
NeTo said:


I think that's more close to what is causing the sound cracks in the game.


First off there is no N64 logo in Zelda OoT 1.3 or Zelda MQ (the GCN disc).
And the sound cracking issue may be fixable just goto
options/configure audio plugin and check "Sync game to audio"
Right now im not my gaming PC so I can't tell if work's (Note: the PC I on right now is a PIII 600MHz so PJ64 runs very slow).

Sorry for the typo (I sad 1.4, there is no Zelda 1.4 lol)
 
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Trotterwatch

New member
RJARRRPCGP said:
Gee wiz, were you born yesterday?
You seem to be acting like you were
born not very long ago.

First off, if the ROM was recompiled
for the GameCube, the ROM would
not init at all!!! If true, you would
be unable to play
Zelda Ocarina of Time Master Quest on your PC!!! :ranting:

First off - the general consensus seems to be it was programmed, modified > then leaked> then recompiled afterwards, so don't take such a bad attitude towards people.
 

nephalim

Psychic Vampire
Why doesn't someone post a native save for MQ at the end so someone with a copier can test it on a real N64.
 
RJARRRPCGP said:



Gee wiz, were you born yesterday?
You seem to be acting like you were
born not very long ago.

First off, if the ROM was recompiled
for the GameCube, the ROM would
not init at all!!! If true, you would
be unable to play
Zelda Ocarina of Time Master Quest on your PC!!! :ranting:


First off I don't like you attitude. second I meted the ROM's source code was recompiled (e.g. A, and B button's color and the text for Z-Targeting is now L-Targeting and no N64 logo on ROM boot up), and also when Nintendo complied the emulator's source there may have been some problem's on fully emulating a R4300i CPU, GPU, and the SPU, so they may also change some of the ROM's source to fit it (meaning it will fuliy run a EMU useing a GCN hardwear not a N64 emulator runing on a the X86 platform)
But agine I chould be wrong.
 

RJARRRPCGP

The Rocking PC Wiz
Smiff said:
yeah i warned RJARRRPCGP to stop annoying people, leave him now.

Huh?

I did not see you warn me just before and
I'm sorry about the Legend of Zelda
Ocarina of Time Master Quest incident.

Do some people hate me now when they
don't even know me?

BTW, I don't intend to annoy anyone.
 
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CLSugarman

New member
I've have been playing the game for a few hours now. There have been no sound cracks, and no lock ups. The problems you people are experience are not problems due to the emulator. It's your configuration or, maybe your computer is not fast enough. There is nothing wrong with the audio emulation, because i have an Audigy (ppl are saying that SB have audio cracks, well, none for me). again, 0 freezes in the game. don't blame the dump or the emu when it could very well be your computer/configuration. Yes the dump came out of nowhere without details, but PJ64 emulates it like any other dump. The only problem is probably the end, where it freezes (haven't got up to that yet)
 
CLSugarman said:
I've have been playing the game for a few hours now. There have been no sound cracks...


I forgot to say that the audio does not crack on my PC (my 1.7GHz not the 600MHz), just set the sync to game option and no cracking!
 
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Hexidecimal

Emutalk Bounty Hunter.
Hey guys, I'm around again, just checking up on PJ64 and the N64 Emulation scene.

I've been reading through this post and WAAAAAY back on page one, someone said that they got Master Quest, and it plays fine but it shows up as:

Bad ROM? Use Good64 & Check for Updated INI?

I get that same thing, but it runs perfectly fine, anyway I can fix that?


(On a side note, I've found a place to get every N64 ROM from the USA Japan and Eur, im only getting the american ones, and it comes in at almost 4 gigs. Sorry I can't tell you where or how though :( )
 

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