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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Well gents, i'm back and taking suggestions for a new game to retexture.

Driscol

annoying you for over a year!
could it be, that some parts are transparent when the texture cant load transparent parts in the texture?
 
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UnaidedCoder

UnaidedCoder

Your Better Half
Here, I decided to ease back into the process with Link's Face and Tatl. More importantly, I've indicated the visual errors:

http://img119.imageshack.us/img119/8205/annoyingerrorsdm1.png

I'm getting all sorts of errors when i switched from Rice's plugin to Mudlord's but now Rice's doesn't work well either...

EDIT: Upon closer inspection, it doesn't make Link's upper torso red, but transparent as well.

ANOTHER EDIT: It seems reverting all the way back to 6.1.1 resolves the issues.
 
Last edited:

Datadayne

New member
Im glad you fixed it UC. The textures look magnificent. Link looks a lot different but it actually works well. The walls and the items really amaze me.

"im poor..." lol, I think you should finish this pack before starting a new one. I just hope you release this before you disappear again. Well, anyways, good luck with everything.
 
OP
UnaidedCoder

UnaidedCoder

Your Better Half
I managed to get some work in, but not as much as you would expect as I am a busy person nowadays :(

Also, let me personally say I want to personally meet the guy who designed the N64 zelda's pause screens, so that i could punch his lazy ass. I've always thought that it was the worst menu design in history, but actually working on it amplified this fact tenfold. The music notes aren't even IN LINE. Neither are the spots for the 4 remains.

Well, I did my best to work around the horrible menu design and icon placement (on that note: i gotta finish those icons):



Oh and a little work on the field:

 

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