I also have the ATI Radeon 9250, so it's not the g-crad... That makes me happy.
I even managed to extract the *.wrl stuff out of TLoZ: OoT! ^^ But as you said, I couldn't open it in Blender, so I guess I have to open it in my Maya Learningstuff or get another 3D program.
Anyway, thank you!
I'm also having trouble with this plugin. Here's my story: I use 1964, I manage to export to the wrl file, but I can't open in MAX8, it says "Not enough entries on SFImage field". Then I used the MYRIAD 3D Reader and it loaded, but with textures. The funny thing is, the textures are embedded on the wrl.
What's the problem? The plugin does not extract the textures to BMP format. On my previous computer, this plugin extracted the textures to BMP and MAX loaded the file. So this is some sort of error within the plugin. Is there any solution? I use 2xGeForce 8600GTS in SLI.
Will this plugin work with 1964 or Project 64 or do I need to use nemu64? Also this last version Lemmy made: http://www.emutalk.net/showthread.php?t=21092#7
1964 gives me the exception and pj64 says "Cannot open a rom because plugins have not been successfully initialised", but I selected Nemu64 Graphics (combine debug)
I have been searching for a way to rip models from games, mostely PSX games, but the game I was most focused on has both a PC and an N64 release, so in the end it wasn't so hard to do it now that I managed to find this plugin. :3
I don't know what everyone's problem has been getting things to work. But I managed quite fine with Blender.