I recently got started with using this cool plug-in to capture textures and models from Star Fox 64. The output even works in Maya, after converting the WRL file by using Maya's "wrl2ma" converter.
The first thing I noticed was the texture wrapping problem, and I was gonna ask what's been done to prevent that, but after taking a good look at the model that was outputted (the Arwing), and the in-game model, I noticed something.
At first I thought it was some multi-texturing gimmick on a single polygon, but in fact, it isn't. What I saw was that the texture is correctly placed, but in any other area outside the texture placement, the very edge of the texture gets repeated, or should I say smeared, across the rest of that area of the polygon.
For instance, the "SF" symbol with wings on the sides of the fuselage of the Arwing. In-game, the texture is shown once, but when exported, it is repeated over that single triangle. In-game, if you look closely, and trail the edge of the texture off to the sides, you'll see that looks like the very edge of the texture was smeared all the way to the end. For Slippy's face and Falco's beak in-game, you can see this same smearing, so as to make it look like only one instance of the texture is there, whereas when exported, their faces are covered by these single textures.
Now, I don't know if this is a N64 hardward-specific feature, but if this feature is possible in programs like Maya, I'd really like to know how to do it. I've only been working with Maya for a few weeks, so I am still learning things.
The only other way I can think of mimicing this is to make 4 - 8 new textures, each taking an pixel edge/corner of the original texture, split the polygons of the model right where the edge of the texture is placed, and then use these new textures, and map those over the new polygons formed with each wrapped. I think it would do it so simple areas, like on an Arwing, but even with that, I could see a lot of work beign done to do such a thing, and I don't want to even get into more complex models.....
Sorry if this was already known. I checked through this thread kinda quickly, and didn't seem to find any indication of it. Ignore this finding if it has been discussed already.