I'm on it. I'll have the individual packs on rapid share in a couple of minutes.
EDIT: The first pack is done. I would like to say, for the record, that this is NOT my work, I'm just mirroring it.
RapidShare: 1-Click Webhosting (Pack 1)
RapidShare: 1-Click Webhosting (Pack 2)
RapidShare: 1-Click Webhosting (Pack 3)
EDIT 2: (Second pack up)
EDIT 3: (Third pack is up)
EDIT 4: I've been doing some work on the iron knuckles, basing my changes on the concept are found here, but now that I look at a before and after I'm not happy with what I've done. Here's the pics:
BEFORE:
AFTER:
One of the main problems is the asymmetry of the model. The upper kilt texture, the one used on the head of the battle axe also, is 100% symmetrical (which I know because I made it via making one side, then duplicating it to the other,) yet appears to have a rightward stretch. As for the chain mail texture, seeing as it's a simple row of pixels duplicated a bunch of times, its hard to make it meet on the edges of the lower half of the kilt, and that part in the center where it appears squished is because of the model, not me. I worked on the medallion thing, but when I put it up it looked shell shaded and the asymmetry once again made it look bad, so I took it down.
Last is the armor/battle axe texture. In it's original state, it looks great on the armor but bad on the axe, IMO. In my new version, it makes the axe look better (once again IMO) but gets rid of the "shine" that the armor had before (very visable when they are moving.) I'm not quite sure what to do.
It appears that the older version has a darker feel, and blends more consistantly. I'm going to go back and re-make most of the textures and try to maintain the original look.
EDIT: The first pack is done. I would like to say, for the record, that this is NOT my work, I'm just mirroring it.
RapidShare: 1-Click Webhosting (Pack 1)
RapidShare: 1-Click Webhosting (Pack 2)
RapidShare: 1-Click Webhosting (Pack 3)
EDIT 2: (Second pack up)
EDIT 3: (Third pack is up)
EDIT 4: I've been doing some work on the iron knuckles, basing my changes on the concept are found here, but now that I look at a before and after I'm not happy with what I've done. Here's the pics:
BEFORE:

AFTER:

One of the main problems is the asymmetry of the model. The upper kilt texture, the one used on the head of the battle axe also, is 100% symmetrical (which I know because I made it via making one side, then duplicating it to the other,) yet appears to have a rightward stretch. As for the chain mail texture, seeing as it's a simple row of pixels duplicated a bunch of times, its hard to make it meet on the edges of the lower half of the kilt, and that part in the center where it appears squished is because of the model, not me. I worked on the medallion thing, but when I put it up it looked shell shaded and the asymmetry once again made it look bad, so I took it down.
Last is the armor/battle axe texture. In it's original state, it looks great on the armor but bad on the axe, IMO. In my new version, it makes the axe look better (once again IMO) but gets rid of the "shine" that the armor had before (very visable when they are moving.) I'm not quite sure what to do.
It appears that the older version has a darker feel, and blends more consistantly. I'm going to go back and re-make most of the textures and try to maintain the original look.
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