What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

The New Hi-Rez Zelda Retexture Pack

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Ion Dune

Teh_Masterer
I'm on it. I'll have the individual packs on rapid share in a couple of minutes.

EDIT: The first pack is done. I would like to say, for the record, that this is NOT my work, I'm just mirroring it.

RapidShare: 1-Click Webhosting (Pack 1)

RapidShare: 1-Click Webhosting (Pack 2)

RapidShare: 1-Click Webhosting (Pack 3)

EDIT 2: (Second pack up)
EDIT 3: (Third pack is up)

EDIT 4: I've been doing some work on the iron knuckles, basing my changes on the concept are found here, but now that I look at a before and after I'm not happy with what I've done. Here's the pics:

BEFORE:
beforeknuckles1.jpg


AFTER:
afterknuckles1.jpg


One of the main problems is the asymmetry of the model. The upper kilt texture, the one used on the head of the battle axe also, is 100% symmetrical (which I know because I made it via making one side, then duplicating it to the other,) yet appears to have a rightward stretch. As for the chain mail texture, seeing as it's a simple row of pixels duplicated a bunch of times, its hard to make it meet on the edges of the lower half of the kilt, and that part in the center where it appears squished is because of the model, not me. I worked on the medallion thing, but when I put it up it looked shell shaded and the asymmetry once again made it look bad, so I took it down.

Last is the armor/battle axe texture. In it's original state, it looks great on the armor but bad on the axe, IMO. In my new version, it makes the axe look better (once again IMO) but gets rid of the "shine" that the armor had before (very visable when they are moving.) I'm not quite sure what to do.

It appears that the older version has a darker feel, and blends more consistantly. I'm going to go back and re-make most of the textures and try to maintain the original look.
 
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squall_leonhart

The Great Gunblade Wielder
its not a kilt.... its a chain skirt, to call it a kilt, would have me wish death upon you of a thousand scottish warriors.

lol
 

Ion Dune

Teh_Masterer
Lol, I was trying to find the right word and skirt just didn't seem to be the right word to use at the time...
 

gsboi15

New member
I hate rapidshare. they impose these way overly strict limits on downloading. i think I better upload to megaupload or sendspace once I have all three. I have to wait a half an hour before it will allow me to download pack 2...idiots.
 

EmuFan

Emulation Fanatic
Well, does the textures for tot actually load ingame? Last i heard about it was...No. But i heard the same thing about market, and Djipi & co pulled it off...They look very nice, i´m kinda in the middle of A and B...And C fits the game, since the clouds are like that originally...The same clouds are in C, though you added something there. I think i´m gonna leave it to the experts..Kman/Xenobond, what do you think? Oh, and it should look older, it is a really old temple, you know...
 
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Aurelian

Maverick Hunter
lol, I as well, amazing work, I almost peed in my pants at the quality there. One suggestion, finish the pools around the temple, and it'll look complete.
 

m10mookie

New member
I'm glad you guys like it. And no I haven't been able to get it to load in game. I was hoping somebody knew how to get it to work.
 

Toasty

Sony battery
They're nice textures, but IIRC, there are technical limitations that prevent Rice's plugin from loading those particular textures into the game. (Maybe Jabo's upcoming plugin to be included with PJ64 1.7 won't have this problem, or maybe someone will play around with the source to Rice's plugin and fix the issue.)
 

picartman

New member
They're nice textures, but IIRC, there are technical limitations that prevent Rice's plugin from loading those particular textures into the game. (Maybe Jabo's upcoming plugin to be included with PJ64 1.7 won't have this problem, or maybe someone will play around with the source to Rice's plugin and fix the issue.)

damnit! :angry:
 

dzat

New member
umm i need help i been trying to use the the three packs and i dont know how to use them plz plz help me it look so awsome i realy want to use it
 
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