decription said:So I downloaded the latest Catalyst Drivers and my OpenGL problem has been fixed but for some reason high-res texturs don't work. I know I have the folder correct as in either mode (DirectX or OpenGL) the texture loading screen comes up and it finds all of them, it is just that in game none of them displayWhat should I do, I have beta 10 and debug in plugin folder, and BMGlib in PJ64 folder. I also put the 6.1.0 inni in the plugin folder. I'm sure they're the latest version. I'm guess it's just options I have check thats preventing me. Anyone? It finds the textures they just don't display in game.
Scanned with GoodN64 and it ignored the rom completely while renaming my other ones. I guess this means that it is not recognized? And therefore it is bad?
EDIT:Aquired a new rom an scanned it to be a [!] and everything works great.![]()
LSMXBX said:OK i am a total noob to this emulator stuff.
here's the problem.
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You decide how to fix it. I haven't got past the 3 year long intro yet, so as far as i know everything is working right (except that).
ADD: And here's a screen of the item select screen It is basically like this all around it. It is even worse on the screen where you select his sheild but my Project64 crashed when I alt-tabbed out.
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SYSTEM SPECS:
Intel Pentium Extreme Edition 965 Dual-Core @ ~3.7GHz
4GB DDR2 OCZ Gold Series PC2-5400 RAM
2x XFX GeForce 7900GTX in SLI
EDIT: FYI, there is not a font issue, i just snapped a screenie in the middle of it posting text on screen.
That happens to me too =0 It's really annoying..LSMXBX said:Thank you! Looks much better now!
EDIT Spoke to soon.
Here is the only problem now:
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