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Static Recompiler option

Clements

Active member
Moderator
It is impossible to eliminate all the slowdown from Goldeneye 007, since the game itself had slowdowns all over the place due to the way the game is coded, ie. when loads of guards were on the screen, and when you were near explosions. The game ran fine for me with my old 1800+ and 1964.
 

RJARRRPCGP

The Rocking PC Wiz
Clements said:
It is impossible to eliminate all the slowdown from Goldeneye 007, since the game itself had slowdowns all over the place due to the way the game is coded, ie. when loads of guards were on the screen, and when you were near explosions. The game ran fine for me with my old 1800+ and 1964.

On the real Nintendo 64, there were lesser slowdowns.
 

Clements

Active member
Moderator
Nah, don't think so. I've played both the N64 version and emulated versions extensively in many emulators with multiple plugins for years. 1964 emulates the game perfectly on 1964, 60/60 V/Is consistant with a 1800+ and only slows down when the N64 would.
 
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