- Thread Starter
- #241
Started yesteday actually, here is some first looks.
Second two shots are the only Anti Aliased shots of the game, which would explain the lack of jaggies for the first time in my shots. It's far from done, the pyramid is based on the pyramids in the backround of level 2-1 in Mario 3. The backround of this level will most likely be the same as the 2-1 background. Sand is custom, although I'm not happy with it. Green Pokey is the Mario World sprite, colored green like the Mario 2 Pokey, because I think the green adds nice contrast to all the yellowish tanish sand. Same goes with the pink fence, its there for contrast! Enjoy!
Edit: This is now based on the Rice 6.1.3.2 plugin from Mudlord, so when the new update comes out, make sure you have that plugin. The sand texture requried the higher resolution (512x512) because it is just one big stretched out texture. Other textures in the game that work the same way will be replaced with higher resolition versions. Note to fellow texture people, don't overload the game with high res textures, I doubt many graphic cards out there could handle it. Only neccasary textures are in 256, 512, and 1024 resolutions.



Second two shots are the only Anti Aliased shots of the game, which would explain the lack of jaggies for the first time in my shots. It's far from done, the pyramid is based on the pyramids in the backround of level 2-1 in Mario 3. The backround of this level will most likely be the same as the 2-1 background. Sand is custom, although I'm not happy with it. Green Pokey is the Mario World sprite, colored green like the Mario 2 Pokey, because I think the green adds nice contrast to all the yellowish tanish sand. Same goes with the pink fence, its there for contrast! Enjoy!
Edit: This is now based on the Rice 6.1.3.2 plugin from Mudlord, so when the new update comes out, make sure you have that plugin. The sand texture requried the higher resolution (512x512) because it is just one big stretched out texture. Other textures in the game that work the same way will be replaced with higher resolition versions. Note to fellow texture people, don't overload the game with high res textures, I doubt many graphic cards out there could handle it. Only neccasary textures are in 256, 512, and 1024 resolutions.
Last edited: