Iconoclast
New member
Some questions for Rice; he's worked on the plugin longer than anyone else. Strange, very strange, signs of frame buffer emulation in both Banjo-Kazooie and especially issues in Banjo-Tooie. I would like to be enlightened to the science of the causes to what I state below, and I'm sure, should Rice have even a possible explanation, mudlord of course would use this information more than I could.
[Tested using latest official version of Rice's plugin, 6.1.1 beta 10.]
One of my biggest confusions is the frame buffer emulation. In Banjo-Kazooie, you can emulate the pause screen frame buffer drawing by using the Basic Framebuffer setting and at least Basic & Write Back for rendering-to-texture emulation. In Tooie, this does not work, but what works in both regardless of frame buffer settings is the combination of Normal Blender and Normal Combiner, even shows some form of motion blur. A screenshot of the same exact result in Banjo-Tooie, working more often than does in Kazooie.
Even with both frame buffer emulation and rendering-to-texture emulation completely set to None (not Default even), the black bg seems to disappear to uncover the plane behind it as the in-game geometry rather than a rendered bitmap.
Also...wtf:
His ass is (literally) hanging out, that huge bulge on his left buttock goes into his right buttock and back every step he makes. I owned this game cartridge, and I swear to God, I never saw Klungo with any assbreasts. (Below notes are for mudlord's development.) Near Plane Z Hack does not fix this severe diversion affecting game playability, but it fixes some wiggling in the left digger tracks pane, side effects weren't worth it.
...Low polys.
Things that happen no matter what setting (I now have a GeForce 6150 LE HAL card):
(okay, now obviously, I joke a little too much, so just focusing on the screenshots I guess)
[Tested using latest official version of Rice's plugin, 6.1.1 beta 10.]
One of my biggest confusions is the frame buffer emulation. In Banjo-Kazooie, you can emulate the pause screen frame buffer drawing by using the Basic Framebuffer setting and at least Basic & Write Back for rendering-to-texture emulation. In Tooie, this does not work, but what works in both regardless of frame buffer settings is the combination of Normal Blender and Normal Combiner, even shows some form of motion blur. A screenshot of the same exact result in Banjo-Tooie, working more often than does in Kazooie.

Even with both frame buffer emulation and rendering-to-texture emulation completely set to None (not Default even), the black bg seems to disappear to uncover the plane behind it as the in-game geometry rather than a rendered bitmap.
Also...wtf:

His ass is (literally) hanging out, that huge bulge on his left buttock goes into his right buttock and back every step he makes. I owned this game cartridge, and I swear to God, I never saw Klungo with any assbreasts. (Below notes are for mudlord's development.) Near Plane Z Hack does not fix this severe diversion affecting game playability, but it fixes some wiggling in the left digger tracks pane, side effects weren't worth it.
...Low polys.
Things that happen no matter what setting (I now have a GeForce 6150 LE HAL card):

(okay, now obviously, I joke a little too much, so just focusing on the screenshots I guess)
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