.zip format is the most widely supported, obviously, but has a relatively inferior compression for downloads. Trust me, it'll make your downloading life a lot easier if you get 7-Zip (7-Zip.org) or WinRAR; they compress better and decompress faster than Windows XP's built-in method.
Hello,
I dont"t know if you're interesting by this, here some settings to improve some games :
- GT 64 Championship Edition (E) [!] --> Increase Texture Rec
- GT 64 Championship Edition (U) [!] --> Increase Texture Rec
- Mario Golf (J) [!] --> N64 Framebuffer --> Basic Framebuffer , Rendering to Texture --> Basic Render To Texture
- Mega Man 64 (U) [!] --> Increase Texture Rec
- Parlor! Pro 64 Pachinko Jikki Simulation Game (J) --> Increase Texture Rec
- Puyo Puyo 4 - Puyo Puyo Party (J) [!] --> IncTexRectEdge
I do the INI configuration for Rice's Plugin. I already have quested to configure all versions (even hacked) of all 64 ROMs from #-Z, currently on D, and when I get to these games, I promise to take this post of yours into consideration. Thank you for your suggestion.
However, for Mario Golf, I have already set these the last time I tested this game. I have set rendering-to-texture to Basic & Write Back and am using the same setting for N64 Frame Buffer. Still, I will remember to revise this to lower settings if I find the minimum when I come to that game after the D-L games first.
I will be making configurations for 5.9.9 and Rice's Daedalus (games working better on these plugins than 6.1.1) as well, so hopefully these will be added to the Config archive in the release following my uploading them (merely a reminder).
As for a self-extractor, I thought of one suggestion. Maybe keep the .7z archive but have an additional installer for the plugin that automatically moves all the files to the right directory? I know somewhere you should be able to get the software to make an installer like that, though a self-extracting 7-Zip obviously won't do it.
Best hopes for the vindictive return of Rice's Video Plugin.