Well, my primary goal is to get the wrestlers to appear for Toukon Road 2. I figure that the ucode jumps from 12 and 19... 19 is marked in the RSP code as Last Legion UX ucode mapping. This is the RSP parser end though, so I really doubt the problem will surface itself there.
I read before that the problem with Toukon Road 2 is the missing ucode support and I really played this game to death back on a real N64... it's fuelling my desire now to fix it on emulation.
Any help right now is appreciated. I know it's not much of a plan but I've been thinking about doing it for a while. Hacktarux's 6.1.0 plugin was very promising so I really wanted to use it as a code base.
I also downloaded the n64dev documentation from sourceforge, but it seems to elaborate on N64 development directly on the hardware. The rom mapping is helpful though when I opened the rom on hexedit.
As of now, I'm still not sure where to debug. Printfs can only go so far.
Mudlord, I can also test your code base if you wish.
I've been tracing the DLParser_Process which seems to be the function that deals with the rendering in the RSP code. There are some things that I can't follow with this code, and stuff like BeginRendering() which seems to only increment CRender::gRenderReferenceCount...
Anyway, I'm going to poke around and see what I can unearth.
EDIT:
This is giving me quite a headache. I'm not sure where BeginRendering is defined but the rendering code is definitely confusing me.
I really hope somebody can shed some light.

:bye3: