Rice
Emulator Developer
RiceDaedalus 5.3.1 and source code (reloaded)
There won't be another release in the near further. Version 5.3.1 will be the last one in this period of time.
Changes in 5.3.1 over 5.3.0:
- Reported GUI problem fix
- Improved OGL 1.2/1.3 combiner. (Still not good enough yet)
- Bettle Adv. Racing texture fix
- All-Star Baseball games field texture problem fix
- All-Star Baseball menu text
- More manual combiner setting for Zelda and Pokemon 2
- Source code is cleaned for release
Changes in 5.3.0 over 5.2.0:
- Improved 2-stage combiner with manually configurated combiner settings. It is working not bad on my GF2 MX400 with the latest driver. You don't have to downgrade your driver in order to use TNT combiner for you TNT, GF2 MX cards any more. This combiner should also work fine on other older video cards.
- The manually configurated combiner settings also helps 3-stage, 4-stage and high-end combiners. (If you still have combiner problems, try the 2-stage combiner)
Fixes:
- Conker, almost
- Dr. Mario
- Super Bowling: the splitted screen problem
- Zelda: Japanese character problem
- N64 frame buffer setting: with emulator
Getting better:
- Mario Tennis player shadow for non-TNT combiners
- Many games are getting much less combiner problems:
Zeldas, Goldeneye, PD, Mario Tennis, Conker, Kirby, JFG
Tooie, Paper Mario, RR64, Castlevania 1/2, DOUBUTSUNOMORI
DKR, F-Zero, ROCKETROBOTONWHEELS, POKEMONs,
MULTI RACING, KING HILL 64, Grand Prix, HSV ADVENTURE RACING
G.A.S.P, GAUNTLET LEGENDS
(I don't see any unsupported combiner modes with 2-stage combiner anymore.
In any other word, the 2-stage combiner should work fine for most games.)
Known problems:
- OGL 1.2/1.3 combiner, texture 1 did not work. Not fixed yet. Please use OGL 1.4 combiner if you can.
Rice
Regarding the source code:
- Please let me know if you are planning to port it or to use or refer it in your own code
- There are many changes recently for frame buffer features. Frame buffer feature is working in DirectX only, not in OGL
- There are not significant changes in OGL code and OGL combiners
- Frame buffer features are not stable enough, could causing system lockup and even reboot on certain video cards.
- You are welcome to work on the source code.
- Email me for further questions and suggestions.
>>> Source code is reloaded, to add .rc file <<<
(You can create a "rice" folder in your C driver. The plugin will then be able to log unsupported combiner modes into a log file in the folder. This won't affect your game. Send me the log file and I will manually create settings for the unsupported combiner modes.)
There won't be another release in the near further. Version 5.3.1 will be the last one in this period of time.
Changes in 5.3.1 over 5.3.0:
- Reported GUI problem fix
- Improved OGL 1.2/1.3 combiner. (Still not good enough yet)
- Bettle Adv. Racing texture fix
- All-Star Baseball games field texture problem fix
- All-Star Baseball menu text
- More manual combiner setting for Zelda and Pokemon 2
- Source code is cleaned for release
Changes in 5.3.0 over 5.2.0:
- Improved 2-stage combiner with manually configurated combiner settings. It is working not bad on my GF2 MX400 with the latest driver. You don't have to downgrade your driver in order to use TNT combiner for you TNT, GF2 MX cards any more. This combiner should also work fine on other older video cards.
- The manually configurated combiner settings also helps 3-stage, 4-stage and high-end combiners. (If you still have combiner problems, try the 2-stage combiner)
Fixes:
- Conker, almost
- Dr. Mario
- Super Bowling: the splitted screen problem
- Zelda: Japanese character problem
- N64 frame buffer setting: with emulator
Getting better:
- Mario Tennis player shadow for non-TNT combiners
- Many games are getting much less combiner problems:
Zeldas, Goldeneye, PD, Mario Tennis, Conker, Kirby, JFG
Tooie, Paper Mario, RR64, Castlevania 1/2, DOUBUTSUNOMORI
DKR, F-Zero, ROCKETROBOTONWHEELS, POKEMONs,
MULTI RACING, KING HILL 64, Grand Prix, HSV ADVENTURE RACING
G.A.S.P, GAUNTLET LEGENDS
(I don't see any unsupported combiner modes with 2-stage combiner anymore.
In any other word, the 2-stage combiner should work fine for most games.)
Known problems:
- OGL 1.2/1.3 combiner, texture 1 did not work. Not fixed yet. Please use OGL 1.4 combiner if you can.
Rice
Regarding the source code:
- Please let me know if you are planning to port it or to use or refer it in your own code
- There are many changes recently for frame buffer features. Frame buffer feature is working in DirectX only, not in OGL
- There are not significant changes in OGL code and OGL combiners
- Frame buffer features are not stable enough, could causing system lockup and even reboot on certain video cards.
- You are welcome to work on the source code.
- Email me for further questions and suggestions.
>>> Source code is reloaded, to add .rc file <<<
(You can create a "rice" folder in your C driver. The plugin will then be able to log unsupported combiner modes into a log file in the folder. This won't affect your game. Send me the log file and I will manually create settings for the unsupported combiner modes.)
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