What's new

Rice Video 5.5.1 WIP

Keepah

New member
hello Rice
sorry for my english

I saw some week ago a post from Gonetz ( http://www.emutalk.net/showthread.php?t=15818&highlight=lens+flare ) who (if I understood correctly) gave the way how to emulate lens flare, flame corona.. So I wanted to ask if there is an option in your new 5.5.0 for effects like that (i'm really not an expert with plugin config lol) or if it's not yet implemented ?

congrats for 5.5.0, you're the man :)
 
Last edited:

Cadex

New member
Paper Mario screenshots (DirectX)

screenshots of Sushie's tidal wave I mentioned earlier in this thread. starts as blue rectangle (screenshot 0) and then changes to wave effect (screenshot 1).
also notice the flashing stars! they used to be squares in previous versions, incorrectly.
 

rcgamer

the old guy
mystic gohan here is a screen of pokemon game with the 56.64 drivers. Thankfully I got everything working right again. I think ill pass on the new drivers for now.
btw pokemon 2 looks just as good. they are both about as close to perfect as they can get.
 

rcgamer

the old guy
and here is tony hawks pro skater its the e! version, i dont have the u! version to test. but it ran fine. default settings.
 

rcgamer

the old guy
heres duke nukem 64, you have to wait a while before the picture comes on. the only setting i changed was to put basic framebuffer on. Liteuser, yeah they suck, at least as far as emulating n64 is concerned. maybe differant results with another video card but with my fx5200 that was my experience.
And it was a pain in the butt to get the plugin working right again, even after i uninstalled the new drivers and put the .64 drivers back on. hmmmmmmmm .64 drivers and n64 , a connection perhaps?
 
Last edited:
OP
Rice

Rice

Emulator Developer
sjyune104 said:
To Rice

Before (Rice Daedlus) version 5.10 without Limit Speed or Counter Factor option ,All the games (speed) are perfectly synced (smooth scrolling) with Monitor's refresh rate (60fps/60Hz) in the full screen mode with Buffer Copy or Flip ON...but now I have to enable Limit Speed to keep up the speed that cause jerky movement...
what was the change in ver 5.10 ?......I think internal frame rate was changed from 30 fps to 60 fps... that was the perfect speed adjustment method !!....
could you please bring back that force 60fps or add options like synced with monitor's refresh rate ?

Thank you very much ......Your plugin is the best I ever used !!!!


It is no way to have perfectly synced without speed limiter, you may actually have the speed limiter enabled in audio plugin.

Frame Per Second is different from VI/s. CPU core is trying to sync its speed to 60 vi/s for NTSC, or 50 vi/s for PAL. If onscreen display is enabled in the plugin, the plugin will display the fps which is calculated inside the plugin. The synced fps value is not necessary 30 fps, or 60 fps. In fact, Zelda OOT is synced at 20 fps.
Btw, the plugin does not have anything to do with emulating speed sync. All sync is done in cpu core or audio plugin. Video plugin is just processing the graphics when it is asked by the cpu core to do so.

You need to check your sync setting in cpu core or audio plugin.

If you feel the graphics is jerky while the game is in sync, you can try to change the "Frame Update At" option in the video plugin, to see if it helps. But change CPU counter factor may work better.
 
OP
Rice

Rice

Emulator Developer
Keepah said:
hello Rice
sorry for my english

I saw some week ago a post from Gonetz ( http://www.emutalk.net/showthread.php?t=15818&highlight=lens+flare ) who (if I understood correctly) gave the way how to emulate lens flare, flame corona.. So I wanted to ask if there is an option in your new 5.5.0 for effects like that (i'm really not an expert with plugin config lol) or if it's not yet implemented ?

congrats for 5.5.0, you're the man :)

I have never got lens flare, flame corona working, in fact, I have never looked at these problems.

But, you can give it a try to enable the "Force Clear" option for the games. I know such effects have something to do with CPU depth buffer value checking which should work if "Force Clear" is enabled.
 

revl8er

That Damn Good
I must have a bad tony hawk's proskater rom, because I couldn't get it past the "press a screen to start" screen. For the Pokemon stadium 1 and 2, I didn't go into the game because it was missing too many things on the title screen, and the screen where you select which part of the game you want to go to. I am also using the newest forceware drivers and that's just the results I got.
 

NeoNight

New member
Hey rice did you happen to notice teh strange camera problems with conker, that I had mentioned earlier.
 
OP
Rice

Rice

Emulator Developer
I think I have seen it. I thought it was a CPU core problem. Do you have the same problem with my older version?
 

Kolano

New member
Rice said:
Frame Per Second is different from VI/s. CPU core is trying to sync its speed to 60 vi/s for NTSC, or 50 vi/s for PAL. If onscreen display is enabled in the plugin, the plugin will display the fps which is calculated inside the plugin. The synced fps value is not necessary 30 fps, or 60 fps. In fact, Zelda OOT is synced at 20 fps.
Btw, the plugin does not have anything to do with emulating speed sync. All sync is done in cpu core or audio plugin. Video plugin is just processing the graphics when it is asked by the cpu core to do so.

You need to check your sync setting in cpu core or audio plugin.

If you feel the graphics is jerky while the game is in sync, you can try to change the "Frame Update At" option in the video plugin, to see if it helps. But change CPU counter factor may work better.

I was noticing similar things while running FRAPS with 1964. V/I would be indicating 60, but the actual FPS would be much lower, 30/20/or a few others. I had been assuming that perhaps the n64 didn't actually output 60FPS all the time, and this was what I was seeing. I think that is what Rice is saying here, but I'm not sure.

Can someone explain this better? Particularly what the effect of Counter Factor is, since Rice mentions it as a better fix.
 

ryanraab

New member
I'm going to stick with 56.72 for now seeing has I play pc games more then n64 on the pc. I'LL just use the real thing for now. Also Rice will you look into this. If not then that's ok seeing has the other guys decided to just stick with 56.(64)
 

Nighty0

Gentoo n00b
ryanraab said:
I'm going to stick with 56.72 for now seeing has I play pc games more then n64 on the pc. I'LL just use the real thing for now. Also Rice will you look into this. If not then that's ok seeing has the other guys decided to just stick with 56.(64)

i'm downloading 56.72 now, i'm test later and report in a new thread.
 

jessman1988

Banned
Hey, Rice! Nice to see this update! It's pretty good, but for some reason full-screen mode flickers and blurs in a VERY disorientating way. Also, can someone PLEASE post good GF2MX400 settings for Yoshi's Story and Donkey Kong 64? It's more confusing to me for some reason in this release and I can't even get the background to show in Yoshi's Story. I'm at the lava levels and maybe it's just a glitch in that area, but I can't even tell what
I'm doing. PLEASE help me, because (aside from the glitchiness) Donkey Kong 64 runs at a FULL frame-rate! I can't even play the games properly in full-screen. Sorry, and thanks.
 

Qun Mang

nuqDaq 'oH puchpa''e'
This plugin seems to work much better for me in PJ64 than 1964, at least for Zelda. Why the big difference when the settings are the same?

Settings:
rice_ops.jpg


PJ64 subscreen (why do the main gfx go lo-res when opening the subscreen?):
PJ64_2.jpg


1964 subscreen (note what's missing too):
1964_2.jpg


PJ64 Kokiri Forest (pretty much perfect)
PJ64_1.jpg


1964 Kokiri Forest (note the dark ground tile. These pretty much flicker on and off even when standing still. Also, fog effect missing)
1964_1.jpg
 

rcgamer

the old guy
Well, as a final kind of report. this new plugin is (at least in my mind) hands down now the best overall plugin for n64. There are some stability issues however. The previously mentioned problem of the emulator just turning itself off with certain f.b. effects and certain games. Also got g.p._is null error with world is not enough when changing f.b. options. had to delete the plugin i.n.i. to get the game to boot again. (btw has anyone got this game playable i get black everywhere except highly lit areas). also the previously mentioned problem of emu getting stuck at directx device is ready after changing settings and trying to start a new game. However all in all this is the best release ever. Thanks Rice.

All the wrestling games seem to be working at or near perfection. top gear hyperbike is looking much better as well ,still has many texture problems.

though i think you'll need a patch for the new drivers.
 
Last edited:

PabloJM

New member
khanmeister said:
With the new drivers full screen works. :D That's good enough for me! Course it could be my endless futzing with settings, too... Maybe the semi-pixel shader is appropriate for my fx5200. *sigh* I need a 9700.
yep, it was a nice idea to implement "semi-pixel shader" combiner. Works great for me too :)
 

NeoNight

New member
Rice said:
I think I have seen it. I thought it was a CPU core problem. Do you have the same problem with my older version?

nope

though I noticed the same thing happens again using a different emu and 5.5.0b2.
 

Top