khanmeister said:In response to the software clipper question:
I *believe* that a software clipper is like a z buffer culling thing, allowing distance and objects to appear better and or in the right order. Hopefully someone more knowldegable can clarify this better, and or tell me I'm ridiculously wrong.
Happy Valentine's, Cyber Geeks!
Not a bad explanation, but I guess I can give a better one.
Games graphics are rendered as triangles. Each triangle is determined by 3 vertexes. A triangle could be completely or partially out of screen as its vertexes go out of screen in X, Y and Z direction. The process of clipping is to chop the triangle along the boundary by converting the triangle to 1 or more in-bound triangles.