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Project64 1.6 Released!

ScottJC

At your service, dood!
KevLee84 said:
Doesn't work AT ALL under 1964
Lets not get into this here, this is for Project64 comments, if you wish to pursue your question further go to the 1964 forum and create a new thread (if there isn't one already), you're more likely to get an answer that way... make sure to include your system specification and plugin setup.

Heres more settings for the Turok 1 User

[Turok 1 - Shotgun not displayed correctly on screen] Go into Jabo's video plugin settings and check the Box marked "Use Direct3D Transformation Pipeline" this fixes the display of the shotgun, be so far i've noted it breaks the area transition warp pad... if you notice anything else affected after this please post them here. Make sure to uncheck that option once you're done.

Either that or use Jabo's other video plugin, but then you lose the Map function (L button).
 
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KevLee84

Banned
Is there anyway to get Dr. Mario 64 working in Project 64? The closest I can get is with the newest Rice plugin, but I can't see the falling pills and NONE of the playfields are visible. The menu screen looks promising, though.
 

Clements

Active member
Moderator
Project64 + Jabo's: Some backgrounds missing, GUI errors. Missing motion blur.
Project64 + Rice's: Can't see falling pieces. Missing motion blur?
Project64 + Direct64: Can't see falling pieces, GUI errors.
Project64 + Glide64: Some backgrounds missing and can't see falling pieces. Missing motion blur? (wrapper problem?)

1964 + Rice's: Almost flawless, missing motion blur?
1964 + Jabo's: Some backgrounds missing, GUI errors. Missing motion blur.
1964 + Direct64: Can't get it to work
1964 + Glide64: Some backgrounds missing, missing motion blur? (wrapper problem?)
 

Nathanew

New member
In Majora's Mask, When I listen to Anju's Grandmother's story, After the screen turn black and return, the screen scramble till the end of the story. I know it's a minor bug, but it worth to be mention
 

ScottJC

At your service, dood!
Currently playing out Space Station Silicon Valley (if ya want to play download glide64 and use the glide wrapper...)

Tis perfection!
 

loopsider

New member
About the frame buffers:
When seeing the pokemon snap results, turning framebuffer off allows me to choose a picture and then see a glitched picture (but WAY better looking than the framebuffer would look like, it seems to be the original 3d objects) for a split second. Why do these images appear, and why not use these?

The same with the Zelda subscreen picture. Link can either be drawn with framebuffer (ugly and low resolution), or some emulators show the original mesh.

Or am I wrong...
 

madcrow

New member
Nice release: hardcore games like DK64 and Jet Force Gemini work great... But simple ones like Starfox 64 and Mario 64 keep giving me exceptions, no matter how I try to set stuff.
 

Nathanew

New member
I finally finish the two Zelda without problem (except some crash in OOT and some lag with the lens of truth in MM)

My specs

AMD Athlon XP 1800+
Motherboard Gigabyte
Sound Blaster Audigy 2 ZS Gamer
Nvdia TNT 2 64 mb
Samtron 15 " Monitor
Win XP Pro SP2
512 mb of DDRAM
Western Digital 40 GO HDD
WinMod V. 90 PCI Bus Voice/Fax/Data
Creative optical mouse (avec fil)
CD-ROM LG 52X Max
DVD-ROM LG
 
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Smiff

Emutalk Member
yeah, if you could post your system specs and include as much detail as possible we have some some chance of fixing things so people in the future can really play perfectly...

edit: thanks!
i'm surprised the Zeldas work as well as that on a TNT2.. you must have had graphics issues, perhaps you didn't notice all of them..
 
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MaddSkillsZ

New member
:( WTF is wrong?.... I play SSB and after like 10mins either my PC reboots auto or PJ crashes!!!....

P.S. Only happens when I run PJ64 1.6
 

Techman

Nolifer
Few things:

My Ocarina of Time crashes randomly when exiting Lost woods. The ROM is Legend of Zelda: Ocarina of Time (U) (1.2) Has this happened to anyone else?

&

It still says P r o j e c t 6 4 - 2 0 0 1 at www.pj64.net 's title ^^P
 

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