KMan
The Wu Tang Master
I'm goint to take it slow, doing sets of textures at a time, so that they are consistent. I find that now that I have been doing alot of character art at work now, I have a need to do some world art. And making these textures are easy as pie. All I have to do is find where it's used, where it needs to tile/mirror properly, and I'm set.
All I have done so far is some of the shader effects that are used on the intro screen, and what appears to be one of the layers to the eyepiece effect.
I am going to do a set from the datadyne building, and then move onto joanna.
Are there any programs out there that can extract the models out? I saw a version of link floating around a while back. It'd make retexturing the character LOADS easier if I could grab the model to work from. Otherwise it's a big trial/error of painting and testing it in-game.
All I have done so far is some of the shader effects that are used on the intro screen, and what appears to be one of the layers to the eyepiece effect.
I am going to do a set from the datadyne building, and then move onto joanna.
Are there any programs out there that can extract the models out? I saw a version of link floating around a while back. It'd make retexturing the character LOADS easier if I could grab the model to work from. Otherwise it's a big trial/error of painting and testing it in-game.
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