Greetings humanoids, just like to announce that Nrage development has returned home.
Development pretty much stalled after Rabbiddiety vanished off the face of the earth (actually he is somewhere in east asia.... according to his blog).
There are some active regressions, due in part to the xinput patch, which i may just back out since its not properly implemented (for a 4 pad input plugin....)
One of which breaks the usage of most of the file browsers, as to most of the emulators do not support unicode.
Some goals for further development is to properly implement xinput so it can be toggled per pad, as well as XI rumble.
Fixing the File browsers, is almost as simple as just changing to building with ANSI/Multibyte Char set, unfortunately made not so simple by the fact the mempak string generates an access violation -_-
Implementing FEX or similar to unpack zipped/7zipped gb/gbc games in the transferpak loader.
Modifiers and Macro's have been reported to be crashy.... not good at all....
The Debug build is also heavily unstable... to the point its not a very good representation of development (you know you're screwed when the release build is more stable then the debug)
Anyhow, if you have experience with the input api's used, or just want to have a go at tackling some of the issues, the project page has not changed, its still at
https://sourceforge.net/projects/nragev20/