Can you pass me your Project 64 seems i did something to mine and i dont remember what was it and im getting huge slow downs on fade in or out scenesHere you go![]()
Please
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Can you pass me your Project 64 seems i did something to mine and i dont remember what was it and im getting huge slow downs on fade in or out scenesHere you go![]()
Okay, I'm still having problems.
1) I installed the latest Glide64 plugin (Dec 2 WIP).
2) I created a Cache Folder in my P64 Plugin folder and placed the Majora's Mask DAT files into that.
3) I renamed Majora's Mask to match the DAT files (I thought that might be the problem)
4) Alpha Channel, Save to Hard Drive, Compress Texture Cache all clicked, no CRC (format Rice)
The ROM loads but the program freezes before even the N64 Logo appears. I'm not sure where I went wrong.
The ROM is European N64 and I'm using Project N64 1.6. Here's a collage of all the folders and settings I thought would help someone help me.
I think that you doesn't put a value in texture cache option, set 300 and I think that's the problem. (Glide64 settings - texture enhancement)
I had this problem too. Apparently the newest GlideHQ.dll-file (which, as far as I know, takes care of handling the hi-res textures) from the Glide64 package seems to be faulty for some people. Try replacing the GlideHQ.dll-file in your plugin folder with the older one, dated at 27.8.2009, from the Glide64 "Napalm WX" Release 1 package, found at the old Glide64 homepage http://glide64.emuxhaven.net/downloads.phpTried, no cigar. I tried messing with smooth lighting too, but nothing helped. It won't run any ROM, but the standard plugins run fine.
I had this problem too. Apparently the newest GlideHQ.dll-file (which, as far as I know, takes care of handling the hi-res textures) from the Glide64 package seems to be faulty for some people. Try replacing the GlideHQ.dll-file in your plugin folder with the older one, dated at 27.8.2009, from the Glide64 "Napalm WX" Release 1 package, found at the old Glide64 homepage http://glide64.emuxhaven.net/downloads.php
Interestingly, as you said, the problem seems to persist in every game even without any files in the hires_texture-folder, making me think the problem has something to do with specific hardware and/or the combination of OS and drivers. Maybe someone familiar with Glide64 can share some insight on the situation?
First I'm new to the forum.I tried but, unfortunately, it didn't help. My graphics card is an Intel, so I might be S.O.L. here @.@
First I'm new to the forum.
Sorry my English do not know any English Brazilian'm more have the solution for you also have the Intel video card and I can use the glide see this link
http://www.mediafire.com/?yd82zcm3elzc3h1
That's pj64 1.7's fault it's really weird and annoying.
mines doesnt have black bars only on cut scenes and on z targetingThis video is NOT stretched unlike rexeo's videos and has merely the black bars cutoff which are being used in cutscenes.
Is there a way to fix that error.
Also I tried it on 1.6 but when I go to switch the plugin to Glide a warning pops saying glide3x.dll is not installed on this computer. But its there in the plugin folder with the rest of them. Any reason this is happening.
Edit: Fixed it. Ran 1.7 under compatibility mode for Vista. Works fine now. no more error.
you should really keep the aspect ratio... otherwise you only get fat people xDmines doesnt have black bars only on cut scenes and on z targeting
also mines look streched due im playing at 1920x1080 not 2k resolution![]()