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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

mdta & djipi's Super Awsome Majora's Mask Project

OP
mdtauk

mdtauk

Zelda Hi-Res Texturer
Just a small update, the boss name style... Still a WIP
 
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pilm

Member
The effect on the text is very nice and well rendered, but does this 3d-style really fit the game ?
Maybe a more flat style would be better - for example I loved the bosses' names in Celda OOT, flat and still coloured. The text you(?) made for the standard dialogs of this pack is quite flat too, and the shadow on letters gives a nice effect. So, why not more flatened letters for bosses' names ? Just my opinion, of course, you are doing an amazing job :)
 
OP
mdtauk

mdtauk

Zelda Hi-Res Texturer
Djipi wanted something which stood out, we worked on several styles and ideas, and he liked that best.

Also the first of the deku tribe is done, The Deku Princess
 
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OP
mdtauk

mdtauk

Zelda Hi-Res Texturer
seeing the characters I made in a full cel-style environment Djipi made, makes it all look complete, thanks for posting that Djipi
 
OP
mdtauk

mdtauk

Zelda Hi-Res Texturer
I was looking at a site some weeks back, about codes used in Ocarina of Time. I found one screenshot, showing the beta Stalfoes Room but for some reason, it was in 16:9 widescreen. I was wondering if it is possible for someone to generate codes to do this on majora's mask, and perhaps to re-arrange the interface...
 
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Nelde

New member
mdtauk said:
I was looking at a site some weeks back, about codes used in Ocarina of Time. I found one screenshot, showing the beta Stalfoes Room but for some reason, it was in 16:9 widescreen. I was wondering if it is possible for someone to generate codes to do this on majora's mask, and perhaps to re-arrange the interface...

http://board.acmlm.org/ i think it's the best place for it...
 

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