What's new

GUI for Selfboot

OP
Ex0skelet0r

Ex0skelet0r

Unreal Assasin
well i will try to have in the ExoBoot all the nessecary. i don't want the users download anything else..
MasterPhW_DX my friend the new version is coming soon. i was having a problem with my pc (i have change my internet connection from pstn to adsl) and that's why it is late.
Stay tuned
 

pgaso

New member
Can I make my games self-bootable directly from the original game or do I have to copy the original game to another CD first?
 

Davv13

AMD2000XP=512DDR=9600XT
This might be a really dumb question but I'm going to ask it anyway. I've used your program since the first release or maybe the second well anyway. Just because I made some selfbootable's with it and they work well too but I shouldn't remake them again with your version right? it's not like it will make a better disc will it?
 

Pavlik

New member
Hello
Its easier to boot games with Boot Loader.
You can grab Utopia Boot CD compatible with Chankast from:
h**p://www.udec.cl/~ejeldres/BootDisk1.2.rar

Working with R18 relases :)
 

MasterPhW

Master of the Emulation Flame
Ex0skelet0r said:
no you don't have to remake them.
sorry for the delay but im adding a lot of more features
Yeah, another great idea, made by MasterPhW... :p
Here it comes: there are some (weak) selfboot progz out there and they often add a pic on the right corner with a logo, like the emulator selboot things, you know?
It would be great, if you could insert a own bmp (for example for default it's black, but you can change it with every other bmp with the sizes) so every user can make his games a little bit more personally.
Hope you're progress is such great your prog is!
 
OP
Ex0skelet0r

Ex0skelet0r

Unreal Assasin
MasterPhW_DX i can't understand what you are talking about. can you send me one of those programs?



Version 1,31 is ready

- Added option to not remove any dummy file.
- Log windows shows now in the end the total duration.
- Fixed a bug when opening ExoBoot without a cd-rom in the first drive.
- Fixed a bug when an important file was missing from the ExoBoot\Settings folder.
- ExoBoot dispays now only the cd/dvd-rom devices.
- Some fixes in the code made the program faster.
- Other smaller bug fixed
- Fixed a bug with the option remove dummy files manually.new the program let's you to remove files from subfolders in a dreamcast game
- Extraction mode has change. For now on ExoBoot will use windows api for that.
- Save Settings,Quit and About button has been replaced by a menu
----------------

Can someone test it on the windows xp with service pack 2? i have greek windows xp and the service pack 2 it's not yet ready

EDIT: because i don't like to split the program in 3 parts im uploading again ExoBoot with only the needed files. If anyone has problem to run it then download the visual basic runtimes and install them. I have remove also daemon tools from the installation.

EDIT2: If anyone was getting an error message about a COMDLG32.OCX file, download it and put it on the ExoBoot folder.
 
Last edited:

feartetsuo

New member
Ok I have a HUGE problem with you new update. When i click on next or close notes, nothing happens!!!!!! The only thing that works is the CD image button. Any one else have this problem?
 

feartetsuo

New member
**actually, when i click on remove dummy file, thats when the program stops workng and doesnt go anywhere. When i click on manually or automatic, the program moves forward. Just not when i click dont remove.**
 

Doomulation

?????????????????????????
Can you tell why the hell it's so damn big? I mean, utilities are rarely over 1 mb. Poor 56k users to download 5 mb... something isn't right.
Or maybe I'm missing something here...

EDIT:
Oh yeah I was wondering... if one uses this "tool" to create a self-bootable, is it possible it would work on the *real* dreamcast if burnt the iso onto a cd?
 
Last edited:
OP
Ex0skelet0r

Ex0skelet0r

Unreal Assasin
Okay i fix the small bugs. I'm uploading again ExoBoot. If you can't run ExoBoot download the visual basic runtimes. I will upload in another server another installation with all those files but because a lot of people may find the size too big (5,5mb) i will keep this installation too.
Im expecting your opinion's about this release.

(i'm copying again here the message so you don't have to go in previous posts)

Version 1,31 is ready

- Added option to not remove any dummy file.
- Log windows shows now in the end the total duration.
- Fixed a bug when opening ExoBoot without a cd-rom in the first drive.
- Fixed a bug when an important file was missing from the ExoBoot\Settings folder.
- ExoBoot dispays now only the cd/dvd-rom devices.
- Some fixes in the code made the program faster.
- Other smaller bug fixed
- Fixed a bug with the option remove dummy files manually.new the program let's you to remove files from subfolders in a dreamcast game
- Extraction mode has change. For now on ExoBoot will use windows api for that.
- Save Settings,Quit and About button has been replaced by a menu
----------------

Can someone test it on the windows xp with service pack 2? i have greek windows xp and the service pack 2 it's not yet ready

EDIT: because i don't like to split the program in 3 parts im uploading again ExoBoot with only the needed files. If anyone has problem to run it then download the visual basic runtimes and install them. I have remove also daemon tools from the installation

vbrun60sp3.EXE (1,012.2 KB)
VBRun60sp5.exe (1,019.7 KB)
ExoBoot_v1_31.exe (1.28 MB)
 
Last edited:

MasterPhW

Master of the Emulation Flame
Doomulation said:
Oh yeah I was wondering... if one uses this "tool" to create a self-bootable, is it possible it would work on the *real* dreamcast if burnt the iso onto a cd?
Yeah, it works and these tool is the best of all to create a working CD, which is selfbottable.
Ex0skelet0r said:
i can't understand what you are talking about. can you send me one of those programs?
I will make some screens and post them tomorrow to show you what I'm meaning and probably it's in the 1.31 release.
 

Davv13

AMD2000XP=512DDR=9600XT
What is vbrun60sp3 and vbrun60sp5 for? Is it a update to visual basic 6?and which file is it. sp3 or sp5? I've already got that visual basic 6 the other day so do I still need to install one of these? and will they run on usa version winXP? well that probably won't make a diff. Do remmeber a few posts ago I was saying that I was getting that error of missing dLL and some other guy gave me a link to visual basic 6 and said it would fix this problem, cause you were using v b 6 to make your program that's basicly what sp3/sp5 extra files are correct to fix that error? But which one of these files fixes it cause you got two there and do I need two install both of them?
 
OP
Ex0skelet0r

Ex0skelet0r

Unreal Assasin
yes those 2 files have all the needed files that visual basic use. if you can use my program now (i mean you don't getting any error of missing files) you don't have to download them. those files are usefull not for my program only.for a lot of programs that are made by visual basic. if you have visual basic 6 you don't need to download them
 

Doomulation

?????????????????????????
Ah but I see some are the infamous vb runtime files.
Neat thing that this will work on the real thing. I gotta try this o_O
Btw, Ex0skelet0r: have you ever tried to make such a thing in C++? :p
 

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