Dave2001 said:Alright, Glide64 v0.2 has been released
http://glide64.emuxhaven.net/
From now on we're going to try to do WIP releases every week or two and only do compatability lists for the big releases. I'd expect the next release to be soon.
Dave2001 said:
2xSAI, lol. Technically it's possible, but the images could only be stretched 2x, and they'd all have to be 16-bit format (i'd have to modify the 2xSAI source to handle the alpha bit too).
...
NickK always is a pioneer when it comes to interesting new ideas
(like his full screen smoothing or... tada... 2xSaI texture caching),
but this time I wanted to use his plugin to show the various problems
which will occur with pre-filtered textures (shame on me)
Anyway, I've tried all kind of games with his plugin and 2xSaI textures,
and yeah, I did see glitches caused by the filtering, but strange enuff
not the problems I have expected to see (only some texture alignment
gaps and garbage, and big slowdowns, but not the expected texture
distortions... good work, NickK, btw.
...
I had to change it somewhat
to handle my texture color depths and alpha values, and to avoid
problems at the texture area borders, but that was all...
....
And also be aware of the following:
a) your gfx card has to be able to handle 512x512 textures. Otherwise
you will get no textures at all. So, for example, no Hi-Res textures on
V2/V3 cards and prolly some other older brands as well.
b) Hi-Res 2xSaI textures need 4 times as much vram as the 'normal'
textures. That means for example that your 32 MB gfx card can handle
the same amount of 'hires' textures as an 8 (!!!) MB gfx card with
'normal' textures. And that's not very much, and prolly will cause
slowdowns... users with 64 and 128 MB cards will not encounter much
speed problems, though... runs great on my 64 MB GF3 with most
games
...