64ultramaniac said:
In Wipeout64 there is a bug that existed and in previous versions of PJ64.When you load a game it then freezes in the challenge selection screen.This also happens and when ending the last challenge (you have to do that at once,with no saving), it freezes and then you can't save the game,so you actually can't finish the game.
Sorry to go OT, but how is it you are managing to play games at all? I though ALL video-games had been banned in Greece, even Snake on Mobile phones Etc...

Story here:
http://www.anchordesk.co.uk/story/0,,t479-s2121790,00.html
Anyhow

j64: 1.5 ROCKS!:thumbsup:
...If only Banjo-tooie didn't freeze randomly. It froze once during the intro (just before Bottles Dies). I then ran it again, it didn't freeze at that point.
I tested this (the intro) about 10 times over, and out of those the game froze at the same spot twice, and a third time just before Gruntilda gets into the Drilling Machine. Computers run on a system of logic, and crashing once and then not the next time is illogical.:!!!:???
Most In-game freezes for me have occurred during game transitions from one area to another (eg. entering/exiting mumbos hut,jinjo kings temple,jinjo houses) Is this an issue with the new plug-in, or the decryption system? Getting lots of pausing too, one big pause, then lots of smaller pauses as you explore new areas. I don't think this is the same core issue, as Banjo-Kazooie is completely PERFECT. I've collected quite a few screen-shots of these pauses, if anyone wants me to post them I can

System Specs: Geforce 4 Ti4600 (Detonator XP 23.x?) also tested with latest from nvidia's website (unsure of version no.)
Athalon XP 1900+ Abit KT7a Mobo, 512mb pc133 ram (interleaved mode enabled, two sticks of 256mb) Gamesurround Fortissimo II soundcard, Win XP pro SP1 I'd love to help in anyway I can to get this running sweetly!

j64: