What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

Cybertronic

New member
For pete's sakes! Is it really that hard for anyone to open a single compressed file?! Here is an idea, why dont we all agree on a single common compression format making it easier for everyone. I say we go with .rar
 

Zeytok

New member
Cybertronic said:
For pete's sakes! Is it really that hard for anyone to open a single compressed file?! Here is an idea, why dont we all agree on a single common compression format making it easier for everyone. I say we go with .rar
lol, I haven't winrar...
in this way, it's better to use a free format (compression/decompression) like .zip, .7z but not .rar
 

greendayduh

New member
I use v.3.50 beta 5. I don't see why some people are getting so aggravated over me not being able to open it. I'm not a total dumbass or anything. It says it is damaged when I try open it. I am not atall stressed it doesn't work so you shouldn't be especially as you have no problems opening it. Now lets get this back on topic.
 

Tjalian

New member
Federelli/K-Man: I'm not sure if this has been confirmed yet or not, but did you say you was going to re-texture the sky?

If you culd do that...that'd be great...but I can imagine that being awfully difficult...I've seen the amount of Sky Textures there are :/

I'm probably asking too much already, but would you be able to make a list of everything that's been done so far Including your latest Pack Update, and put it on the first post?

I think it'd be great for guys like me who want to help out, but don't feel like they're wasting time on something that's been done already(and to a better degree ;)).

- Tjalian

EDIT: The %^**$%%$'s at WinZIP have decided to make their latest versions incompatible with WinRAR. NO Idea why.

I wish there was One Format to Rule Them all!!![/Lame LotR Parody]
 
OP
Federelli

Federelli

Beta Tester
If you want to know what's been done, then check the installation folder and browse the files.
And i'm not doing the sky, it's beond my skills. Kman might've tried, but i'm not aware of any progress.
 

scareCrow

New member
Sky is something I said I would do but haven't yet delivered due to other obligations. Actually had it all mapped out at one point but new version of Rice Plugin made it all useless due to texture name change.
 

scareCrow

New member
ok, I've been feeling pretty guilty saying I will do the sky and never getting the time to get around to it...so right now its 5:00 in the morning and I've spent the night working on the day skybox. It's still work a in progress but well...It's one nights work.
 

mdtauk

Zelda Hi-Res Texturer
can someone put up a PSD file with all the tiles laid out, so we can work on our own sky's...
 
OP
Federelli

Federelli

Beta Tester
There's some tiling issues on the left side, but it's still better than the original :). Nice WIP scarecrow
 

optimus$prime

New member
scareCrow said:
ok, I've been feeling pretty guilty saying I will do the sky and never getting the time to get around to it...so right now its 5:00 in the morning and I've spent the night working on the day skybox. It's still work a in progress but well...It's one nights work.

looking good

but aren't the sky textures in ci?
if so it could be possible they change their palettes
 

scareCrow

New member
optimus$prime said:
looking good

but aren't the sky textures in ci?
if so it could be possible they change their palettes

I've done this before so I know how it works. Sunrises and sunsets work by Another layer of the skybox slowly gaining opacity infront of the first skybox. So an orange texture will make it an orange sunrise. I could make a green sunrise if i wanted to.

I've got a problem with the way my emulator does the sky. For some reason (even before I retextured), tiles randomly skip from one side of the sky box to another. If I rotate around quickly, I see tiles running along trying to catch up. It's not my computer...I have a athlon64 3400+ and a RX800pro video card and a 1gig pc3200 ddr ram, so it should be able to handle it.
 

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