Doomulation
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Kerber2k, why don't you post bigger images? Those are hard to see the detail on, unless you click 'em I guess.
ryanraab said:kerber2k you could make your own thread. which i would like very much.so you have a place specifically for your stuff. I like your work.
I agree, keeping one project for each game makes more sence, unless of course you had different projects for different texture styles. e.g. Realistic, Cartoon etc.optimus$prime said:why? then we have 2 zelda oot retexturing projects. creating bigger teams would speed this project up
Federelli said:While not bad, it doesn't seem to quite fit the game.
Cooliscool, thanks for those shots.
Federelli said:Kman, there seems to be a small issue with link's chest texture, for some reason it has some transparency.
Funny you should say that, the dirt path was what kerber2k had suggested i do and I am currently working on it (though not without problems in tiling). My work has taken up the next two days, so hopefully I can get it done by Saturday and show you what i've come up with. On another note, i'm trying to also work on a black marble texture for the pedestel of time where the spiritual stones rest.Federelli said:Well, first of all there's another texture on stop acting as dirt, which is mostly alpha, and it being low res is not good, since it seems to mess up with the high res. grass.
Try improving that, and see what you come up with.
Federelli said:QuickPaw, thanks for that, but i'd only included it if i'd think i couldn't do better.
Federelli said:QuickPaw, thanks for that, but i'd only included it if i'd think i couldn't do better.
Uploading 0.15 right now.