What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

Zeytok

New member
The Dave said:
Can anyone help me out? I can't get any of the textures from the shooting gallery in Karkariko Village (I just wanted to take a break from the rest of the village).
that's all dump that i have when a enter in shooting gallery...
 

mdtauk

Zelda Hi-Res Texturer
Thanks for the German text, to make things easier for me, I have redrawn the OoT HUD font, making a few changes to make it look more like a proper font, and I have actually turned it into a font, so I can just type out the words, adjust and save, rather than piecing the words together letter by letter. If there are any good font designers out there interested in making the other fonts from OoT and TWW, get in touch and I can send you the vector letter shapes.
 
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OP
Federelli

Federelli

Beta Tester
As i said Md, you should have the honor of making these fonts :). Just contact me when you have something to give me.
 

mdtauk

Zelda Hi-Res Texturer
Here are all the HUD action Text tiles (unless there are some not sent to me)
 
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Tjalian

New member
Would anybody be able to dump the Hyurle Field Grass Textures for me? I've desperately trying to dump them and take my own shot at 'em, but I can't seem to dump 'em.
 
OP
Federelli

Federelli

Beta Tester
Zeytok, i need texture names for action textures. But only the names, no dumps! English/French/German please.
 

Zeytok

New member
Federelli said:
Zeytok, i need texture names for action textures. But only the names, no dumps! English/French/German please.
ok, i have done a batch file to easy rename (place it in "mdta action text" folder with "English - Text", "French - Text" and "German - Text" folders and double clique (after remove the .txt extension)

BTW :
1) the Stop in german is a duplicate of the english one (auto-removed)

2) the Öffen must be Öffnen (to rename this after correction, read end of the batch file ;) )

3) the Ablegen (in the dump pack) is forgotten ( THE LEGEND OF ZELDA#6A1A9828#3#0_all.png )

EDIT : They have 2 "Put Away" I rename the old style "old THE LEG..."
 
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Zeytok

New member
fed, they have a small problem with side face of the chest textures (in the "world" folder) it's name "_all" but no have alpha channel, I add a alpha channel and now it' ok :)
 
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OP
Federelli

Federelli

Beta Tester
Md, of the two "put away", you wanted the one with the rounded A to stay right?
Thanks for the batch Zeytok :D
 

Zeytok

New member
one (very) small fix fed, the "alt" HUD button ( alt THE LEGEND OF ZELDA#E97A876F#3#1_all.png.png ) have 2 ".png" extension, can be good to remove one...
 

The Dave

New member
Well I'm currently having some hard drive problems on my other computer and it is possible that I may lose all my original psd files for the textures I've made. Crossing my fingers I can fix it.
 
OP
Federelli

Federelli

Beta Tester
I see what you meant about the chests Zeytok, fixed now. Also, the Navi text isn't working, try getting a redump of it.
 

Zeytok

New member
Federelli said:
Also, the Navi text isn't working, try getting a redump of it.
it's not a dump name problem, it's simply a resolution problem :
current : 128*34
must be : 128*32

must be less height, but if you cut, you cut on the font, best way is if mdtauk can redo littlely smaller (with the good size)
 

mdtauk

Zelda Hi-Res Texturer
Zeytok said:
it's not a dump name problem, it's simply a resolution problem :
current : 128*34
must be : 128*32

must be less height, but if you cut, you cut on the font, best way is if mdtauk can redo littlely smaller (with the good size)

here you go, not sure how it happened...
 
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