What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Final Cel Zelda MOD

MOYcano 0.23

New Zelda's Fan
Im Bored said:
Those are all the possible conversions, again, thanks to TS_Death_Angel. Only 1.0, US has been tested.
Reporting: in the OoT 1.2 U [!] works very well. TNKs a looooot!

You just kill my project :party: … lol ... no, actually you let me focus on the next level!

SALUDOS!

P.S.: The Master Quest is in your future plans? None of the actual cheat seems to properly work with.

P.P.S.: TNKs, again. GREAT WORK!
 

JDavis

New member
The button rearranging MOSTLY works with (E)(M3)(v1.0), but words on the B button (such as "Stop" when playing ocarina or the number of arrows when riding Epona) are still over by where the button used to be.
 

klasa

New member
When I used the Master Quest code it turned the buttons in Legend of Zelda, The - Ocarina of Time (E) (GC Version) [!] into these. (i know it's not masterquest)
 
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xneoangel

Persona User
The_Z said:
Switch the right C and down C and it'll be perfect, I would think. :p

I agree the C-Buttons should look like this:
--^
<--v
----->

Well thats an aprox xD but you get the idea.

 
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TS_Death_Angel

New member
klasa said:
When I used the Master Quest code it turned the buttons in Legend of Zelda, The - Ocarina of Time (E) (GC Version) [!] into these. (i know it's not masterquest)
And that's significant because...? :p Looks like the memory adresses overlap.
 

MOYcano 0.23

New Zelda's Fan
Im Bored... TS_Death_Angel... let me insist: you should start your own post to this cheat.

This one is too great to let him at the shadow of any other project!
Besides seems a little complicate to get it properly working in the different versions.
I mean, maybe is easy to get a different version of a ROM
(even when may not be the one of the cartridge or disc that we possess)
to get the proper operation… but we could lost the saved states, etc.

Anyway, in case you would be interested, I report some minor defects that
occurs me with both Ocarina of Time AND Master Quest. I don’t really know
if are entirely related to the cheats but certainly doesn’t occur before!
(I also tried with every video-plug in supported in my PC and the result was identical).

SALUDOS!
 
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JDavis

New member
Yes, I noticed that some as well... Considering which buttons it's on and the size of it... My money's on it being a side-effect of the resizing :p
 

TS_Death_Angel

New member
JDavis said:
Yes, I noticed that some as well... Considering which buttons it's on and the size of it... My money's on it being a side-effect of the resizing :p
It is a side-effect of resizing, but it doesn't affect retextured textures as you'll see on page 42. I've never encountered this while making a code, but it has something to do with how small you've made them.

Edit: It has something to do with the items. Without items, it looks fine
http://img484.imageshack.us/my.php?image=010220060830048sy.jpg
Hmm... well, since that code was created for cel shaded oot, and it works for cell shaded oot, stop your bitchin' ;)
 
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pilm

Member
Those cheats are amazing !

However I noticed two glitches, when playing Ocarina and in the submenu. I don't know if it can be fixed, and if not I'll still use the cheats ^^
 

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