What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Cel Zelda Mod

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Mollymutt

Member
This is really frustrating. It's beta 10 hates my pc. I installed pj64, and I get the same error. My video drivers are up to date. Sooooo... Wtf?
 

Clements

Active member
Moderator
I had the g_pRender is null message in 1964 and crashing with PJ64 with a runtime error with Rice's 6.11 Beta 10. Debug version worked like you said.

I fixed this by deleting the RICEVIDEO key in the registry. Both emulators then worked fine.
 

Googol

Give me back my floppy face!
A few textures missing from my first Water Temple pack. The pack's only 89kb, so it's hardly going to be a problem. If any of you guys find a low-res or unfinished texture in the Water Temple, feel free to post it and I will update it. Djipi, I'm working on dumping all the English stuff. Expect some stuff in a few days.
 

Mollymutt

Member
Yes!! There must have been a conflict with another plugin. I deleted all the others, and now it works fine. Now that all the textures are loading it looks amazing!!! Keep up the great work!
 
OP
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Djipi

Zelda CelShade Producer
i would like to know if someone can send me all texture from Lon Lon ranch please?
 
zelda5pn.jpg


As you can see, The Rocks and the items on the C-Buttons aren't changing.

What can I download to change this?
 

Googol

Give me back my floppy face!
^^^Djipi didn't include any C-button items in his release, except the Megaton Hammer in his Fire Temple, and that wasn't the cel-shaded version. As for the rocks, I think the rocks you have there look better anyway.
As to Djipi, I'll dump the English HUD AND Lon Lon Ranch for you to remake. Any other places I can remake/help out with?
 

Don_Creek

New member
hi all

great hckz. ^^
i 'm trying to open zelda64.n64 with N64SP (Sprite Viewer), but he says: "Not enough memory for file".
cmd line: sv Zelda64.n64
N64SV v .166
My RAM: 768 MB
Needed: 32 MB
Free:300 MB

Whats wrong? :whistling
 
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Googol

Give me back my floppy face!
What are you talking about? Sprite Viewer? This thread has nothing to do with Sprite Viewer. Can you elaborate?
 
Well, thankyou for complimenting me on my rocks, i guess. And thanks for letting me know that we can't get the C-button stuff yet. I though that I was missing something.
 
OP
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Djipi

Zelda CelShade Producer
yes googol can you send me too gerudo fortress? and can you send me this on PM?
herez a little update (see icon too)
 
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I_love_Link

New member
This project is REALLY starting to shape up and look awesome! And yeah what DID happen to the c-button items? I absolutely LOVE the new Ocarina of Time icon and the Nayru's Love icon. I encourage you to do the same for ALL the other icons. The exact same style as that, true to the WW style. Nice flat areas of colour and NO OUTLINES like before.
OMGosh I am so wrapped with that Ocarina, you're the best man!!! I can't wait to see the others!!!
 

Amon_Knives

Film Student
hmmm, that carpet looks like it would go well somewhere else, but in the forest temple, it looks a little out of place.
 

EmuFan

Emulation Fanatic
Amon_Knives said:
hmmm, that carpet looks like it would go well somewhere else, but in the forest temple, it looks a little out of place.

SHUT UP YOU..just kidding, you´r right.. :p
 

h3h3

New member
(of course you don't have to change it
but imo) inside the deku tree everything's way too dark
I've hardly recognized the ladder at all and when I was up I even saw less of the surroundings
to show you what I mean:
this is the area
with all the skultullas on the wall just after the first ladder



maybe some textures are not loading for me...that would be possible too right?
if so could you post a screenshot of how it's supposed to look like?!
 
OP
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Djipi

Zelda CelShade Producer
Just on or two things.
To googol : I have just change a little some of your texture to make render to my project (Water temple) screen one is you and screen two is me , you like?
To h3h3 : it's dark ok , but it's inside a tree not outside , i think it's not too dark after all ;-)
To all : Heres some shots
Ps : i change the carper to the forest temple ;-)
 

Googol

Give me back my floppy face!
Hmm... yours is less 'cel-shaded' than mine IMO, it's also bit less crisp, more worn. So I like some of your redone textures, like the pillars, but not others, like the wall. But it fits in better, and if I don't like a certain texture of yours, I can change it to mine anyway, so what am I complaining about? And your hookshot panel doesn't appear to be loading. Did you disable it or something? Anyway, I think overall it looks better. I do think you should do the same thing, but go a little easier on the 'worn' thing okay, I don't want to lose all the crispness I have in mine. Good work!
 
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