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Direct64 v0.5 ALPHA

MrRCS

New member
BFeely said:
Any idea on why the configuration box won't open on my computer?

i don't know.
i have same problem.

_____________

without any driver installed, configuration box open.
but with ... nvidia 53.03 56.72 61.11 ... don't open

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with nvidia 44.03 configuration box open

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menu of glN64 works.
 
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Nighty0

Gentoo n00b
MrRCS said:
i don't know.
i have same problem.

_____________

without any driver installed, configuration box open.
but with ... nvidia 53.03 56.72 61.11 ... don't open


_____________
menu of glN64 works.

only a theory....... but i think the problem is because the dx64 can't detect your gfx card resolutions (or other capabilities....)
you can try to see if the problem is with the mobo AGP drivers or is the directx....
i hope it helps.... you can try.... this will not hurts........
 

The Khan Artist

Warrior for God
BountyJedi said:
a day ago or something i got the thought "what if truform could be adde somehow into this plugin?" =p thru a checkbox or sumthing then the graphics could get even past n64 :D then you probably would have to add something similar for the geforce users aswell (i believe seeing somewhere they can do about the same thing)

I believe N64 graphics are incompatible with the way TruForm works. Orkin at one point mentioned it could possibly be done thorugh software, but I don't know if he ever experimented with it.
 

kode54

New member
I believe TruForm has to be appled to objects selectively, and manually. TruForm does not automatically select which objects or which triangles to interpolate, it just interpolates whatever the software tells it to. ... I think.

Wasting 30KB for a slightly off-topic example, here's what happens when you apply TruForm indiscriminately to all objects in the scene, except for the room itself. Maybe it's just an example of TruForm done wrong. Even if it does require care to be applied properly, I don't think it can just be applied to a whole scene without regard for which objects or which parts of objects are being interpolated...
 

The Khan Artist

Warrior for God
That is quite true. However, I think Orkin said something about the N64 processing normals data in a way incompatible with TruForm.

OT: What game is that?
 

ScottJC

At your service, dood!
check out the problems I get in Zelda OOT in PJ64, no fb background, flicker, 2d overview of house wrong, etc.
 

Federelli

Beta Tester
It is Deus Ex, and regarding Truform, models that will use truform need to have special optimizations added to them.
For example that Deus Ex shot, and also check Counter Strike Condition Zero where optimized models look great and unoptimized look like crap
 

-Shadow-

Banned
Screens from the ultimate game : The New Tetris :D

No.1: The screen is misplaced , and simulate Overscan has no effect o_O
No.2: Falling blocks are invisible , they can only be seen when they've dropped down (depth glitch ?)
No.3: The screen turns black in some underwater areas @ jolly rogers lagoon :crazy:
 
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OP
Orkin

Orkin

d1R3c764 & g1|\|64 m4|<3R
I'm back from finals...I think I did pretty well. :D

I posted an updated version that fixes most of the problems with Space Station Silicon Valley, and also fixes the problems associated with switching ROMs (at least I think I got them all).

Next I'll be working on the "blank screen" problem that many games seem to have, and the config dialog that doesn't display on several peoples' PCs.

BTW Sayargh, have you downloaded the latest version? That looks like the fog bug that was in the first release of Direct64, which should be fixed now. If that is the latest version... :unsure:

Orkin
 
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Riven

New member
Orkin said:
I'm back from finals...I think I did pretty well. :D

I posted an updated version that fixes most of the problems with Space Station Silicon Valley, and also fixes the problems associated with switching ROMs (at least I think I got them all).

Next I'll be working on the "blank screen" problem that many games seem to have, and the config dialog that doesn't display on several peoples' PCs.

BTW Sayargh, have you downloaded the latest version? That looks like the fog bug that was in the first release of Direct64, which should be fixed now. If that is the latest version... :unsure:

Orkin

Maybe you'll ave to delete the ALPHA word on next release, it's working impressive, and solving black screen problem will make it a lot better!!! ;)
 

Trotterwatch

Active member
Orkin said:
I'm back from finals...I think I did pretty well. :D
...
Next I'll be working on the "blank screen" problem that many games seem to have, and the config dialog that doesn't display on several peoples' PCs.

Orkin

I wish you luck on your final results, if you feel you did well then that's a good thing :)

If you can fix that 'blank' screen prob Orkin, I will love you forever, not that I don't lub you now obviously though :)
 

olivieryuyu

New member
for sdex detection there's still some problems: play city tour gp: your plugin say it's a sdex 1.03 but doesn't detect it. after that it work but extremely slow
 

-Shadow-

Banned
The screen hangs when I now put Simulate Overscan on , but the rest is running , when i put S-O off , it goes on normally . Banjo-Tooie is now Unplayable , because it needs this feature :huh:

Here are some new shots ;)

No.1: Extreme G runs nearly perfect , but that bar on the bottom of the screen is annoying :p
No.2+3: The text isn't shown in Doreamon
No.4: I can't stop staring at this , well emulated effect , nice work ^^ :D
No.5: The TV has no animated flicker texture
 
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-Shadow-

Banned
Sorry for double post :eek:

Some more shots ;)

No. 1 : The screen flickering texture on the briefing screen isn't shown (the screen only turns white for a short time .
No 2 : The lightning is missing and the Fence is uncolored
 

ScottJC

At your service, dood!
Wow, Silicon valleys cut-scene at the start is great and working, Missing the effects mentioned by H3ad5h0tter above though;

Also, if Orkinsampling is off, PJ64 automatically closes itself as soon as the rom has loaded, and if its on, I get no picture at all. limited to 1964 for now.

Great work on silicon valley though, when the minor issues with it are fixed it'll be perfect.
 
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Nighty0

Gentoo n00b
Riven said:
Maybe you'll ave to delete the ALPHA word on next release, it's working impressive, and solving black screen problem will make it a lot better!!! ;)
I partially agree. Is very stable for me and runs so many games (pratically all i have). Beta is more reliable for me. But the final decision is from the author, not from me..... :) ;) :cheers:



/*EDIT*/

Simulate overscan simply don't works more for me...........
only a blackscreen.................
 
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-Shadow-

Banned
Nighty0 said:
Simulate overscan simply don't works more for me...........
only a blackscreen.................

Count me in ;)

The European version of Banjo-Tooie doesn't work without Simulate Overscan :C . But the U.S. one does , very strange :crazy:

/edit : the (E) version works on pj64 , though o_O
 
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Clements

Active member
Moderator
Right, I have to turn off Orkinsampling and Simulate Overscan or otherwise I get the black screen in all games. All other options in the config work, it's just those two options which both have to be off.
 

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